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Caravel Forum : DROD Boards : Bugs : Setting Player role None on a turn allows a monster to move beneath the player
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uncopy2002
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File: Player role None bug.hold (1.1 KB)
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icon Setting Player role None on a turn allows a monster to move beneath the player (+1)  
Demo hold included. A Stalwart is spawned on the alternate floor tile 2 turns after pressure plate is triggered, and the player is set to role None if the special command key is pressed. (Incidentally, setting Player role to None only last for 1 turn.)

To make an evil eye stand on you forever, move W twice and then Special command 3 times. Then you can have it beneath you forever without getting you killed, and other monsters can't get to you too because that evil eye is blocking their way.

The bug is that if a player role is set to None on a turn, while the player is properly not tracked by any monsters, if a monster has moved towards player's tile or player's sword tile during that turn, then it is possible to have a monster on top of player or player's sword.

[Last edited by uncopy2002 at 02-27-2016 12:11 PM]
02-27-2016 at 11:34 AM
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skell
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icon Re: Setting Player role None on a turn allows a monster to move beneath the player (0)  
Deferred for post-5.1

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02-27-2016 at 11:44 AM
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skell
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icon Re: Setting Player role None on a turn allows a monster to move beneath the player (+1)  
As weird as it may seem it works within the bounds of the ruleset and I can't think of a way to fix it. Near the end of processing a turn if player's role is NONE and there is no cutscene currently playing, the role will revert back to Beethro.

We can't make this not happen, because that could very much break holds and not be caught by spider.

We could make it so that you FIRST have to start a cutscene and then None player role is accepted, but that has the same issue as above.

So it's here to stay.

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10-29-2020 at 09:13 AM
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