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Caravel Forum : DROD Boards : Bugs : Temporal clones do not traverse tunnels when pushed in tunnel's direction
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bomber50
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icon Temporal clones do not traverse tunnels when pushed in tunnel's direction (0)  
If Beethro is pushed in the direction a tunnel is going, he will travel through the tunnel.

However, if a temporal clone is pushed in the direction a tunnel is going, it will just move off the tunnel. This feels inconsistent.

Tested in 5.1.0.6478.
02-26-2016 at 05:13 PM
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Insoluble
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icon Re: Temporal clones do not traverse tunnels when pushed in tunnel's direction (0)  
The pushing Beethro on a tunnel behavior is new and was discussed in this topic.
http://forum.caravelgames.com/viewtopic.php?TopicID=38023

I don't pretend to have any good ideas as to how to make the whole pushing on a tunnel thing feel consistent. Allowing clones to move through a tunnel when pushed I guess would be the most consistent fix? My next favorite option would be having them blocked. Allowing clones to be pushed off a tunnel in the direction it is going feels wrong since that side of a tunnel usually acts as a wall, but I've already voiced that opinion in the other thread.

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02-26-2016 at 05:36 PM
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skell
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icon Re: Temporal clones do not traverse tunnels when pushed in tunnel's direction (0)  
The answer is very simple - a temporal clone pushed off a tunnel in the tunnel's direction will act exactly as if it tried to move in that direction. Since that relates to a change introduced in 5.1 we need to fix it before 5.1 is fully released.

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02-26-2016 at 05:41 PM
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mrimer
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icon Re: Temporal clones do not traverse tunnels when pushed in tunnel's direction (0)  
skell wrote:
The answer is very simple - a temporal clone pushed off a tunnel in the tunnel's direction will act exactly as if it tried to move in that direction. Since that relates to a change introduced in 5.1 we need to fix it before 5.1 is fully released.
Looks like pretty much everything we wanted to include in the 5.1 release has been verified. Is this the only issue left needing to be resolved before we officially release 5.1?

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02-27-2016 at 07:32 PM
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skell
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icon Re: Temporal clones do not traverse tunnels when pushed in tunnel's direction (+1)  
mrimer wrote:
Looks like pretty much everything we wanted to include in the 5.1 release has been verified. Is this the only issue left needing to be resolved before we officially release 5.1?
Pretty much, yes :). There's one other thing that will be included in a PR I'll do soon which is removing one event from Wait for event command that we know currently can never work but that will be all.

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02-27-2016 at 07:44 PM
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skell
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icon Re: Temporal clones do not traverse tunnels when pushed in tunnel's direction (+1)  
Fixed for the next RC

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02-27-2016 at 10:40 PM
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uncopy2002
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icon Re: Temporal clones do not traverse tunnels when pushed in tunnel's direction (+1)  
Have confirmed in 6491 that pushing a temporal clone across the tunnel in the tunnel's direction will trigger a tunnel across for all pushing weapons.

Double-pushing on a temporal clone on a tunnel also works correctly.

[Last edited by uncopy2002 at 03-05-2016 04:49 PM]
03-05-2016 at 04:47 PM
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