For the things I have voted for:
It has various equipment and statistics which you can increase, so it clearly fits the
RPG bandwagon.
It's definitely a puzzle game because it's completely logical and deterministic, even if you have to make a lot of uninformed decision for the majority of the game, so
puzzle.
You crawl through dungeons. It looks like a dungeon crawler if you don't know better. So I'd say it's a
reconstruction of dungeon crawlers (I deliberately linked TV Tropes here even though mechanical deconstruction and trope deconstruction aren't exactly the same thing).
Resource management is basically the #1 thing you do in this game, in a completely different way since most resource management are probably tycoons and RTSes.
Order of Operations Optimization Game (OOOG) as funny as it sounds is a perfect description of what you do in this game. You must constantly optimize and reoptimize the order of operations you do. Your operations are resource management here.
Turn-based strategy because the game is, well, turn-based and it has the strategical aspect of making high-level decisions (although the low-level, tactical decision making is more apparent).
For the things I did not vote:
Adventure games are more about perception and making plot-based decisions
Strategy sounds more like your typical Real-time Strategy game to me.
Roguelike, Roguelite, Roguelike-like is... I can see how someone could mistake DROD or DROD RPG for a roguelike game, but then they'd be probably disappointed that it's something completely different. RLs thrive on permadeath, as much random content as possible and generally [url=https://en.wikipedia.org/wiki/Rogue_(video_game)]Rogue-like gameplay. The only things DROD RPG has in common with Rogue is tile and turn-based movement.
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