Maurog
Level: Smitemaster
Rank Points: 1501
Registered: 09-16-2004
IP: Logged
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Re: Describing DROD with XKCD's Simple Writer (+1)
The game takes place on rooms with a 38×32 piece floor. Most bad animals and things take up a single floor piece, though some bad animals (such as long animals without legs) take up several floor pieces all close to one another. Each room is a problem on its own, and to beat it the player must kill all the bad animals in the room and leave it. The player controls the moves of Beethro Budkin, a guy whose job is to go under the ground and kill animals with his "Really Big Sharp Metal Stick". In the made-up world where the game takes place (the Eighth), his job as an animal killing guy is to clear areas under the ground of bad animals that don't belong there.
Since the game takes place in turns, bad things will only move once a turn. Each different bad animal has its own way of moving, and when it moves it checks in which direction the player is and how far. This means Death-Like Rooms of Death needs the player to be good in managing thinking problems and it is not about moving fast. Each turn, the player can wait, move Beethro into any of the eight closest floor pieces to the one he is in (if something is not blocking it), or move his sharp metal stick around him one step (where a full circle is eight steps around). Some rooms simply need finding which moves will allow Beethro to beat all bad animals without being killed; other rooms need thinking about harder problems, thanks to other things in the game, such as balls that make doors open and close, floor pieces that fall after being stepped on, and so on.
Ahahaha, maybe there could be a Simple English wiki entry for DROD, but I don't think there's a target audience.
Also, why is "square" a non-simple word? Don't everyone learn basic shapes in like kindergarten?
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Slay the living! Raise the dead!
Paint the sky in crimson red!
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