If you have limited number of tiles to use or are working with low resoltuion, it is difficult to display multiple layers at once. One way of getting around this problem would be to have a View room option, which would remove all the movable entities from the display and let you view the terrain (for lack of a better word) only.
In this vein, I wonder if you could make a decent ASCII version of DROD. By this I mean using letters and other symbols from the basic character set on a grid to represent the game state.
You'd obviously translate Beethro to the classic @ of roguelikes, and you could use |/-\ for his sword. Representing monsters with letters would lose the ability to show their orientation, which would be a problem at least with Eyes. However, if you can highlight squares, you could at least show their lines of sight using highlighting.
This is of course idle speculation, since we already have a graphical version of DROD, but if anyone wants to continue from here: Do you think any gameplay elements in DROD cannot be represented well using only ASCII graphics? What if you add a selection background and foreground colors to the display?
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