Let’s Play Endless Haunted Rube Goldberg Puzzles of Deathly Gifs!
Or something of that nature. So if you haven’t been following along, the question was posed to the DROD community: “
What contest would you like to see for October.” Well the community has spoken. It was mostly incoherent ramblings about skell’s face, lectures on how to conjugate in Latin, and somewhat
bizarre commentary on the state of Dr. Who. But in the midst of all that two contest ideas have surfaced as the clear favorites for this month: Endless Puzzles and Rube Goldberg Rooms. Since the second one is really just a special case of the first one, the contest for October will officially be Endless Puzzles?, but one of the possible room demos will be one in which the room solves itself. So here’s how it’s going to work.
Endless Puzzles?
The idea:
Attached to this thread is a hold. That hold has four empty rooms. Attached to the next post (because I can’t attach two things to the same post and can’t be bothered to put them into a zip file.) is a set of Demos for each of the four rooms. Your task is to fill in the space in at least one of those four rooms so that the demo solves the room. The goal is to make the demo both necessary and sufficient for solving the room. You ideally couldn’t solve the room in fewer turns (though there is some flexibility here), and the demo absolutely must be a victory demo. Another way to think about it is that to an outsider looking at the room and the demo, it should look as though the room was designed first.
I’m also going to attach the player file I used to create the empty template. Feel free to build your rooms using this so that you can test the demos more easily in them. You are also welcome to completely ignore this player file and just build your entries using your own player file. As long as the demo solves the room properly it shouldn’t matter. Schik will work some magic and somehow the demos will work on your hold. (go Schik!)
One last thing to keep in mind: unlike other architecture contests, you won’t be voting based on difficulty since everyone will know the solutions. Instead, you should try to build your room under the assumption that people will vote on it based on how interesting and creative it is given the constraints. Making it so that the victory demo is necessary to solve the room (i.e. there aren’t any wasted moves) is a good idea. Making it so the victory demo actually DOES solve the room is essential, and any room that can’t be solved by the demo will most likely be disqualified.
The rooms:
1N: This is the
Rube Goldberg Room. If you don’t recognize that name, perhaps you should look it up for inspiration. The demo consists of entering the room and waiting for 150 turns or so. In other words, you just stand there, the room elements and monsters go through some elaborate contortions, and the room solves itself. Scripted characters should be avoided for this one.
1E: This demo is me solving a relatively simple room of my own in a somewhat roundabout way. There is an actual room that this is based on but it is in an as yet unpublished hold.
1W: Does this seem familiar? Check back here after the submission deadline to see where this demo came from. Bonus points for anyone who can actually tell me what it is.* KDD L15 1S,2W
1S: And here’s a demo of the player just running around in circles for a bit with the occasional jiggle. Notice I said player and not Beethro. If you want to have another player role have at it! This demo was not based on an actual room. I just winged it.
The rules:
1) Download the hold attached to this post.
2) Download the demos attached to the next post.
3) Design a "
puzzle"
for one of the four cardinal direction rooms (not the entrance). The room must be in an unsolved state (i.e. red on the minimap) and solvable using the demo for that room. You can elect to build something in only one of the rooms, do all four, or anything in between.**
4) Nothing in the entrance will be preserved for the compilation, so don't bother with it.
5) A maximum of 3 entries per person. That means you can submit up to three entries for each room.
6) All submissions must be compatible with version 5.0.1.6060 You fancy shmancy testers for 5.1 please be careful with this.
7) No custom media please.***
8)
Submissions will be due by Local Time:11-02-2015 at 12:00 PM meaning you have negative 441 weeks, 3 days left to submit. There's been an extension to the deadline. Entries will now be due by
Local Time:11-07-2015 at 11:00 PM meaning you have
negative 440 weeks, 4 days left to submit. Please post submissions to the
submissions thread
The Prizes:
Schik has doffed his hat and made this contest official, so all the usual goodies are up for grabs.
First place receives 100 rank points and a prize from the Prize Pile.
Second place receives 50 rank points.
Third place receives 25 rank points.
Anyone who has not entered an official contest before receives 10 rank points.
* Note: Bonus points can not be exchanged for anything tangible and will not count towards voting or rating of the submissions.
** Please try to stick with whole numbers.
*** Except of course custom images of Skell's face.
____________________________
Links to neat forum tools that I always have trouble finding:
Click here to view the secret text
[Last edited by skell at 11-02-2015 10:34 PM]