Not so much a bug as some missing documentation. In the ingame help's list of commands, "
Start Global Script"
doesn't seem to be listed at all.
At first it might seem like it should be self-explanatory: Running this command starts one of the global characters' scripts. But I didn't know, while designing a hold recently, that it starts that script
globally, as in apparently puts an invisible character running that script in
every room after the "
Start Global Script [whatever]"
command happens in
any room. This led to some confusing behavior where the character's script happened twice because I didn't know it could do that.
I can fix the issue in my hold now that I know why it happened, but I feel like it would be helpful to explicitly say it does this in the documentation. Also, possibly information about "
where"
the "
global script"
character gets put in all future rooms, as that could potentially be important.
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109th Skywatcher
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