jdyer wrote:
What's a good modern server to play on? I've gone back to Subspace a couple times but every server I could access was either empty or some strange place that had the fun modded out of it (Star Wars death trench, I'm looking at you). I'd love to play some Subspace Classic, if you know what I mean.
Well, that's a good question. In your "
Directory Service Address List"
here is what I have "
sscentral.sscuservers.net sscentral.subspacehq.com sscentral.subspace.net subspacenetwork.com"
. The SS ones I think come preinstalled with Continuum (Subspace client). The "
subspacenetwork.com"
server has a chuckload of other zones--so many that I have not looked through them all.
My favorite zone of all time is:
SSCX Warzone/ASWZ CTF
This is classic ship settings and there is a game here which takes
forever to learn how to play decently, but once you do, it's very rewarding. Basically, it's capture the flag with teams of no more than 10 players. As years have gone by, different roles, tactics, and strategies have evolved. There's a lot of elitists and jerks on the zone and some people take it all too seriously. The zone population is decent (20 or more active players) from maybe 3pm to 10pm. If your interest is piqued, I recommend reading
the warzone FAQ to avoid severe flaming. Actually, I mean to avoid
most of the severe flaming--some of that is inevitable.
If you want classic ships, but no fancy rules--just killing other people--then try
SSCX Alpha West SVS. I've never seen that zone empty.
Classic ship rules are worth something. They have been tuned for balance over the course of years. As you get to know the ships, their behaviors seem worth admiration. I feel like most of the zones with modded ship rules have a self-indulgent feel to them that ruins the fun. I mean is Chess a better game if the pawns can move sideways too? So mostly I stick with the classic zones.
Some other fun zones that are a departure from classic rules:
SSCX Powerball - It's like playing soccer with subspace ships. People will yell at you when you make newbie mistakes, but I think a few hours of playing will get you avoiding all the really dumb mistakes.
SSCU Trench Wars - This is a cool little diversion good for a spare 15 minutes. The ships are highly customized, but not in an asenine "
look how powerful they are"
kind of way. No, they've been drastically specialized so each is only good for one or two things. For example, the terrier is the only ship that can be attached to, so it's mostly just used for transporting other ships. Sharks can lay bombs and repel, so they are mainly used for base defense or dismantling an enemy's defense. My one complaint about TW, is that it's too "
beer and pretzels"
for my taste--I like an epic hour-long struggle to take a base, then being able to keep it with skill, strategy, and teamwork. TW is more like "
They got the base. Ha! Now we got it! Doh. Now they got it. That was silly!"
SSCX Extreme Games - Here, the ships
are customized in an asenine "
look how powerful they are"
way, but if you want to try a zone like that, this is one of the best ones. They have capture the flag with these really huge bases. If people are stowing flags in bases and defending them, as opposed to staying out in the open and just killing people, than this can be a better-than-average zone to play.
If you see "
Doodaw"
on a zone, that is probably me.
-Erik
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