Alright, first of all a test hold has been attached. In the latest build of the game move all the way to the left, then press tab to end temporal recording, and as real Beethro step on the pressure plate. Once the adder eats Temporal Projection the adder will promptly disappear. This only happens when the projection is stealthy, which is the case in the attached hold. If you remove the script the adder will behave correctly.
Second of all, the following changes have been made:
1. Adders will eat a stealthy player if the player stands in their way even if the player is stealthy (this makes it consistent with the fact that adders always ate foes and friends alike)
2. Adders will eat a stealthy temporal clone (although that's how it worked before from what I saw, contrary to this thread's topic)
3. Regular monsters will no longer kill stealthy temporal clones if they stay on monsters' path.
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[Last edited by skell at 02-07-2016 04:05 PM]