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Caravel Forum : DROD Boards : Bugs : Guard time token inconsistency (Guards attack projections differently than Beetrho)
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Krishh
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File: Guard Time Token bug.hold (849 bytes)
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icon Guard time token inconsistency (+1)  
Guards move differently when attacking a projection, leading to repeats of a battle where every monster attacks the same target playing out differently.

In the attached hold, step on the time token and then the pp, let the guard come to you and kill it. Now rewind and stay away. The guard targets the projection but moves differently.

Edit: apparently, guards going after projections act completely unbrained, not moving around obstacles.

[Last edited by Krishh at 05-18-2015 10:44 PM]
05-18-2015 at 10:12 PM
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Caravel Forum : DROD Boards : Bugs : Guard time token inconsistency (Guards attack projections differently than Beetrho)
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