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RabidChild
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So, I've been wondering for a while which architects are to blame designed which levels in TSS. I know mrimer said he wanted to wait a while before releasing a list, but it's been (checks watch) nine months. I'd say enough time has passed that this information can be revealed. Would any of the dev team care to illuminate us?

[Last edited by RabidChild at 04-04-2015 09:31 PM]
04-04-2015 at 08:04 PM
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karlpopper
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icon Re: TSS Level Designers (0)  
Although, we might have to hide the authorship of the room of despair from Alex Diener, lest he go postal.

The Room of Despair

That would be Rapid Fortification, 2S.

Never let Constructs, Goblins and shallow water be mixed again!

HandS for RF 2S

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04-04-2015 at 08:56 PM
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Dischorran
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I really liked that room.

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04-04-2015 at 11:19 PM
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mrimer
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Sorry for the delay in publishing architectural credit for TSS levels. Kinda surprised no one posted this yet. Anyway, now that I've come online again to do more development for Steam release, I'd be happy to write this up.

Keeping in mind that there was a lot of cross-pollination, here's who I remember was the primary architect for each level:

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
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[Last edited by mrimer at 10-27-2015 08:25 PM]
10-27-2015 at 08:22 PM
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karlpopper
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Thanks Mike for writing this up. I look forward to the post-mortem thread that I'm sure you'll all get round to sometime.



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12-03-2015 at 09:04 PM
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