So Skell, yesterday when I told you on chat that I was going to be way too busy this week to play through your hold, what I really meant was that your hold is supremely addictive and I would likely stay up until 3:00am playing it. I'm way too tired to play through the top row at the moment, but I've finished all the other regular rooms. I also played through some of the rooms in the South with your custom element but somehow lost my save file when I uploaded the new version of the hold. here are some more demos if for some reason you want to see the most horribly inefficient way to complete these rooms.
Lastly, I have some comments about individual rooms. These are things that may have come up. I didn't find much in terms of unintended solutions (blorx1 is the king of finding those so I doubt I'd find any that haven't already turned up.)
Lot's of fun!
3N (Don't Swing and Drink) Just a stylistic thing, but you could possibly put some floor with arrows in so that the room turns green when cleared. That way those looking at the minimap to see what rooms they have left won't overlook this one.
2N3W (Slitherin' Spikes The general idea of dodging the snakes on spike traps is fun. But it's a bit tedious to kill all four brains after they are done (especially with active spike traps forcing you to wait between). Not sure if there's something you can do to make it quicker without ruining the symmetry of the room.
3N2E (rock paranoia) The 1 time use pressure plates do not seem to do anything at all. Are they there for a reason or just a holdover from a previous version of the room?
1N1W (this is not an orb puzzle) Maybe have a scroll for those who normally have alpha blending off noting that lighting is useful in this room? Also, just a note, this room is a bit slow on my computer with alpha blending turned on (especially when stepping on pressure plates). It clears right up with alpha blending off though. Did anyone else have this problem?
4N2W (I wish these gates had doorknobs) I only used 2 of the 4 puffs, not sure if this is intentional.
4N (temporal dissonance) request: start player with sword facing a direction other than E to avoid colliding with time clone.
4N1E (Push the death around) I did not need the wubba at all and just pushed it off the edge.
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