On further investigation, I think all the platforms are bugged. Here's what's going on, as far as I can tell.
On the turn immediately after you either escape with the special command or get a room-clear teleport, pressing a direction immediately sends you in that direction without ever stepping on the platform.
If you try to step on a platform at any other time, you end up on that platform and can move it. Staying still causes you to warp to where you should. Moving far enough towards the center of the room makes the script think you've cleared that room again, so it teleports you to the exit and increases the Rooms Cleared variable.
The quick fix for the platform issue is to replace them with walls or put impassable objects on them.
Edit: I went to 3N1E, the disarm token room, and after that I was disarmed in every room I went to. I'm not sure if this is because of something to do with the platforms breaking or something in that room, but either way it renders most of the rooms unbeatable.
Edit again: I think that's something in the room itself, the dagger room gave me the same issue.
Also, using the special command to switch levels increases the "
Rooms Cleared"
count by one if you've cleared the entrance.
Edit 3: It seems that the teleport from the special command activates
after monsters move, so I still die if I'm one move away from death and then try to retreat. Or maybe it's a consequence of
this bug with teleporting, in which case it won't be a problem if that's fixed in the next version.
Oh, and the persistent disarmament/weapon switching last when you switch levels, too, which probably requires a different fix from just switching rooms.
(by the way, please let me know if I should make new posts instead of repeated editing when I go back and find something else)
[Last edited by Dragon Fogel at 02-01-2015 01:15 AM]