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Caravel Forum : DROD Boards : Architecture : Road to the Gobbusk ("From easy to hard" hold.)
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Quewort
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File: Road To Gobbusk.hold (4.2 MB)
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License: Public Domain
icon Road to the Gobbusk (+2)  
Here we go, not so far but...
Here the version 1.1 of "Road to the Gobbusk".
The list isn't too big:
+ Checkpoints
+ New rooms
* Design of level "The Rift" is changed


[Last edited by Quewort at 02-08-2015 06:50 PM]
01-08-2015 at 04:06 PM
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Jacob
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icon Re: Road To Gobbusk (+2)  
Please attach the hold file

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01-08-2015 at 04:08 PM
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skell
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So far? Really great puzzles and very beautiful levels. I'm at Quewort's Cave right now and stuck at 2N1E.

I dig this hold a lot. Do you have it finished and just uploaded only a part of it, or is it still work in progress?

Also folks, give this hold a try!

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01-23-2015 at 02:17 PM
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Quewort
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icon Re: Road To Gobbusk (+1)  
skell wrote:
I dig this hold a lot. Do you have it finished and just uploaded only a part of it, or is it still work in progress?
Yeah, it's still work in progress, also I'm working on the map :). I guess, you all know feeling you can't come up with a good puzzle. It makes me very annoying... So my advise is to stop making the puzzle and begin working on design or plot. It really helps!

01-23-2015 at 03:22 PM
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Quewort
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icon Re: Road To Gobbusk (0)  
Did anyone play this hold yet? I'm working on design but later I'll be working on puzzles. You know I'm so bad at puzzles :(.
01-25-2015 at 08:31 AM
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Jacob
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icon Re: Road To Gobbusk (+1)  
V enjoyable so far.
Puzzles are pretty smart.

I suggest releasing versions without music so we don't have to download big files every time, and releasing anyone edit versions.

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01-25-2015 at 09:09 AM
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Nuntar
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My thoughts after playing through the first puzzle level:

The custom music is really beautiful. Did you make it? While I can see Jacob's point, I'd prefer that you keep it in during testing so I can absorb the atmosphere as it's meant to be.

The text needs a little editing -- I'm happy to volunteer for this, but only at the end, as I don't know whether the current dialogue will change as you develop the hold.

Room layouts are beautiful and atmospheric; I feel like I'm exploring an actual world.

The Rift is a good starter level, nice puzzles with minimalistic elements and clever solutions. I particularly liked 2S1E and 3S2E.

2S feels like an on-off pressure plate tutorial room, but it's possible to reach the one-off PP puzzles before seeing 2S.

In 3S1E, the NE roach seems to be unconnected to the rest of the puzzle, so I'm not sure why it's there.

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01-26-2015 at 08:43 PM
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Quewort
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icon Re: Road To Gobbusk (0)  
Thanks a lot for your support :). It's hard to me to come up with the plot cause my English isn't so well, you know. But the plot will be very complicated. I think I would like to create siquel ;).

Click here to view the secret text

01-27-2015 at 04:43 PM
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Quewort
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Nuntar wrote:
2S feels like an on-off pressure plate tutorial room...
It is more than just a room, I must say...
In 3S1E, the NE roach seems to be unconnected to the rest of the puzzle, so I'm not sure why it's there.
I don't know how you solved that, but I think it's impossible to conquer this room without that roach you're talking about :D.
Could you upload the demo of this room?

[Last edited by Quewort at 01-27-2015 04:57 PM]
01-27-2015 at 04:54 PM
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skell
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icon Re: Road To Gobbusk (+2)  
Here is my demo and I didn't need the bottom roach either.

Edit: Demo removed and attached two posts below.

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[Last edited by skell at 01-27-2015 05:33 PM]
01-27-2015 at 05:07 PM
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Quewort
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skell wrote:
Here is my demo and I didn't need the bottom roach either.
A message said:"One or more demos are being imported belong to a hold, level or room you don't have and were ignored".
It is caused of my new version, I guess :).
01-27-2015 at 05:19 PM
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skell
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File: RTGD The Rift 3S1E Victory.demo (1.1 KB)
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License: Public Domain
icon Re: Road To Gobbusk (0)  
Okay, demo for the new version here :).

Nuntar just made me realize he was talking about NE roach. I didn't need it either, for anything other than just walking into her chamber and chopping her.

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[Last edited by skell at 01-27-2015 06:02 PM]
01-27-2015 at 05:32 PM
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Quewort
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icon Re: Road To Gobbusk (0)  
skell wrote:
Okay, demo for the new version here :).

Nuntar just made me realize he was talking about NE roach. I didn't need it either, for anything other than just walking into her chamber and chopping her.
That's so... Well, I need to change the room a little bit, so NE roach will be necessary to conquer it :D.
Edit: Done!

[Last edited by Quewort at 01-29-2015 04:29 PM]
01-27-2015 at 07:05 PM
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Quewort
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icon Re: Road to the Gobbusk (0)  
Oh, it's so hard to come up with an easy but interesting puzzle room with certain element. That's why my hold dusts. :unsure
02-13-2015 at 11:13 AM
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Jacob
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icon Re: Road to the Gobbusk (0)  
Your hold is great so far and you clearly are capable of coming up with good puzzles. Keep up the good work!

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02-13-2015 at 11:21 AM
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Quewort
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File: Road to The Gobbusk SL.hold (3.5 KB)
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License: Public Domain
icon Re: Road to the Gobbusk (0)  
So, after a lot of time I was only able to build tiny part of "Quewort's cave" level. And I decided to post it here :D.
02-20-2015 at 03:43 PM
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