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Caravel Forum : DROD Boards : Architecture : Scripting Beetrho
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jokokoe
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icon Scripting Beetrho (+2)  
Hi everybody ! That may seems stupid but ... How can you make Beetrho move when there is a cut scene ?
( I mean , I start the cut scene , and I want Beetrho to move somewhere , like if use the " move to " command )

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11-19-2014 at 10:44 PM
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Chaco
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icon Re: Scripting Beetrho (+2)  
You set Player Role None, then make a new Beethro character appear at the player's original location, have the character do whatever Beethro needs to do in the cutscene, and then have that character disappear, set Player Role Beethro again (and either go to a new level entrance or teleport the player to whatever location he needs to be in at the end of the cutscene).

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[Last edited by Chaco at 11-19-2014 10:53 PM]
11-19-2014 at 10:53 PM
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jokokoe
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icon Re: Scripting Beetrho (0)  
And is it possible for the NPC that will play Beetrho to appear at the position of beetrho ? I mean , If i have selected an aera for the cut scene to start , how can I have the NPC to appear at the position Beetrho is ?

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11-19-2014 at 11:00 PM
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rman
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icon Re: Scripting Beetrho (+1)  
It is worth noting that you can also animate Beethro by directly changing the _X, _Y, and _O variables.

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11-20-2014 at 09:59 AM
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jokokoe
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icon Re: Scripting Beetrho (0)  
That's working great , thanks ! Can I also change some variables to do the same thing with the orientation of the sword ?

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11-20-2014 at 04:07 PM
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jokokoe
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icon Re: Scripting Beetrho (0)  
I also have trouble with lights .
In the help menu , it says that I have to use the _playerlight and _playerlighttype var .
I've tried to modify them in different ways but nothing happened ... I'd like Beethro to have light like if he had a torch . thanks !

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11-21-2014 at 12:20 PM
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