Insoluble wrote:
Is the issue that the construct always revives before you get everything else killed? If so then check out the hint above from xpym, it's pretty explicit in telling you how to deal with that.
xpym wrote:
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×You can kill him somewhere else and then move at the right moment
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×On (17,16), for instance
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×Basically just remember that you can use the pickax to push dead constructs. Push the thing when the threat clock reads 30 and it will stay dead for the next turn cycle.
I can't really have that issue if it's not dead in the first place. It gets in a spot where I can't kill it, and I can't go over to it because I press the plate at (18,3) to kill the eye so I can get that roach.
EDIT: Oh, got it. If you're stumped...
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×I actually did it with only 4 constructs. I put 3 on the 3 centermost hot tiles, and had the last one killed at (17, 17) ASAP. I then did a mad dash, killed the eye and the roach, and by doing everything as quickly as possible,
I was able to clear the room before the 30 turns, so the Constructs were effectively disabled and unable to regen.
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Camwoodstock - The Epic Blunder, Dugan's Best Janitor, Rooted Hold Runner, Lowest Point Watcher, and 132nd Skywatcher (and 13th Gel Authority)
Mastered all of GatEB, KDD 2.0, JtRH, and TCB! | Saw The Second Sky! (lots of secrets left!)
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[Last edited by Camwoodstock at 11-15-2017 12:07 AM]