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Caravel Forum : DROD Boards : Hints and Solutions : The Second Sky : Chronometric Ruins : 1 North, 2 West (How to get a temporal clone through a closed door)
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karlpopper
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icon The Second Sky : Chronometric Ruins : 1 North, 2 West (0)  
I assume I need to use my temporal clone to stand on the pressure plates in the NW.

I'm unable to figure out how to program my clone to walk through the door, because it's closed whilst I'm programming him.

I've tried walking him east 10 paces, then west 10 paces, and blocking his progress at replay time, but he just keeps retrying
the action that failed. When I move out of the way, he carries on where he left off.

I'm missing a basic mechanic here .... these are just the tutorials aren't they - eek.

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07-04-2014 at 01:40 AM
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bomber50
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icon Re: The Second Sky : Chronometric Ruins : 1 North, 2 West (+2)  
Click here to view the secret text

07-04-2014 at 01:44 AM
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disoriented
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icon Re: The Second Sky : Chronometric Ruins : 1 North, 2 West (+2)  
A more direct hint:
Click here to view the secret text


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07-04-2014 at 02:01 AM
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karlpopper
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icon Re: The Second Sky : Chronometric Ruins : 1 North, 2 West (0)  
thanks, disorientated, that unblocked me: I have +1 candy for you.

But currently I'm feeling a bit cheated: I'd figured out what bomber50 said, that a temporal clone records a sequence of moves.

So, if you record "W-W-W-W" with the clone whilst he's up against a closed door, then during replay (when the door is wide open) I see the clone trying west: this is indicated with a fade-in fade-out graphic of the clone saying "this way".

Why doesn't he go for it? there's no longer anything stopping him.

Yet when I force his hand and slap him about with the body of my spear, suddenly he wakes up and starts navigating unseen territory.

Is the blockage specific to door squares, I wonder?

I smell the smell of "tough puzzles ahead" .... right?

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When the only tool you have is a Really Big Sword, all problems start to look like Giant Roaches


[Last edited by karlpopper at 07-04-2014 02:24 AM]
07-04-2014 at 02:19 AM
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Tamsk
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icon Re: The Second Sky : Chronometric Ruins : 1 North, 2 West (+1)  
As I understand it, temps "remember" the actual moves they make, not the keystrokes given to them. If they didn't go anywhere first time around, they won't move second time through either.
07-04-2014 at 02:38 AM
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karlpopper
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icon Re: The Second Sky : Chronometric Ruins : 1 North, 2 West (0)  
Thanks, Tamsk, I will reflect on this as I play.

I'm thinking there might be a minor display bug here: I know that for squares that are really on the temporal clones path that it will keep trying.

Now, from what you say, a west instruction to the clone that doesn't work out because the door is closed is like a "wait".

If so, then on replay the clone shouldn't appear to try West.

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07-04-2014 at 03:13 AM
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Tamsk
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icon Re: The Second Sky : Chronometric Ruins : 1 North, 2 West (+1)  
quote:
karlpopper wrote:
Thanks, Tamsk, I will reflect on this as I play.

I'm thinking there might be a minor display bug here: I know that for squares that are really on the temporal clones path that it will keep trying.

That's a corollary; the temp remembers that it moved, so its personal timeline doesn't progress until it can actually make that move.

quote:
Now, from what you say, a west instruction to the clone that doesn't work out because the door is closed is like a "wait".

If so, then on replay the clone shouldn't appear to try West.

Well, what the temp remembers doing is bumping against a door. So that's exactly what you see it doing, even if the actual door isn't there this time round.
07-04-2014 at 03:31 AM
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karlpopper
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icon Re: The Second Sky : Chronometric Ruins : 1 North, 2 West (0)  
Tamsk,

I waited till I'd played a bit more, and could formulate
the problem more clearly: there's a bug topic now.


quote:
karlpopper wrote: Bug in the Bugs section


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[Last edited by karlpopper at 07-24-2014 09:03 PM]
07-24-2014 at 09:02 PM
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Tamsk
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icon Re: The Second Sky : Chronometric Ruins : 1 North, 2 West (0)  
Sure, the animation could be clearer about what's going on; I was just suggesting an explanation for why the temp appeared to be doing something rather than standing still.
07-24-2014 at 09:20 PM
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junglejane
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icon Re: The Second Sky : Chronometric Ruins : 1 North, 2 West (0)  
quote:
bomber50 wrote:
Click here to view the secret text



I realize this. My problem is getting the clone to make a move that I am unable to
do myself. Could I have some kind of a demo here to get me over this hurdle?

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02-14-2015 at 04:49 PM
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bwross
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icon Re: The Second Sky : Chronometric Ruins : 1 North, 2 West (0)  
The key here is massive head trauma (there's a fair bit of this in TSS).

Click here to view the secret text

02-14-2015 at 04:57 PM
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Insoluble
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icon Re: The Second Sky : Chronometric Ruins : 1 North, 2 West (+1)  
quote:
junglejane wrote:
quote:
bomber50 wrote:
Click here to view the secret text



I realize this. My problem is getting the clone to make a move that I am unable to
do myself. Could I have some kind of a demo here to get me over this hurdle?

The long and short of it is that...
Click here to view the secret text


Lastly, don't be too discouraged by this level. Time clones take a lot of time to get used to. It's fun mechanic once you get the hang of it, but I remember this level taking a lot of time to process and understand. If you can make it past Shattered Mine you can definitely make it through this level!

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Links to neat forum tools that I always have trouble finding:
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02-14-2015 at 05:07 PM
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junglejane
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icon Re: The Second Sky : Chronometric Ruins : 1 North, 2 West (0)  
quote:
Insoluble wrote:
quote:
junglejane wrote:
quote:
bomber50 wrote:
Click here to view the secret text



I realize this. My problem is getting the clone to make a move that I am unable to
do myself. Could I have some kind of a demo here to get me over this hurdle?

The long and short of it is that...
Click here to view the secret text


Lastly, don't be too discouraged by this level. Time clones take a lot of time to get used to. It's fun mechanic once you get the hang of it, but I remember this level taking a lot of time to process and understand. If you can make it past Shattered Mine you can definitely make it through this level!


Thank you. I should be able to get it with those hints. Back to work.

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I keep six honest serving-men
(They taught me all I knew);
Their names are What and Why and When
And How and Where and Who..... Rudyard Kipling
02-14-2015 at 05:45 PM
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cinera
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icon Re: The Second Sky : Chronometric Ruins : 1 North, 2 West (0)  
Please help me understand. I have the clone step on 16, 25 so I can open 21, 28 ,get the spear and hit the orb. Using the spear I can push the clone all the way to the force arrows
That s where I get confuse. At that point pushing Tab again does not give me anything.
If I push pass the arrows then I am stuck. How Tab is used is what I dont seem to grasp
Help please
Thank you


[Last edited by cinera at 08-10-2017 05:05 AM]
08-10-2017 at 05:04 AM
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Dragon Fogel
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icon Re: The Second Sky : Chronometric Ruins : 1 North, 2 West (+1)  
Time tokens work like this:

-When you step on one, you start recording a series of moves.
-When you press Tab, the time token becomes inactive, and a timeclone is created. After this, the time token cannot be used again, so pressing Tab again will do nothing.
-The timeclone will then attempt to carry out the moves you recorded.

So how do you do this room?

Click here to view the secret text


[Last edited by Dragon Fogel at 08-10-2017 06:01 AM]
08-10-2017 at 06:00 AM
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cinera
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icon Re: The Second Sky : Chronometric Ruins : 1 North, 2 West (0)  
WOW !!! Let me try that
Thanks a lot
]
08-10-2017 at 06:05 AM
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