Now that I've conquered this fine hold, I have an obligation to post a short review of my thoughts.
This hold by Stefan features many staple AE rooms, but it is a difficult challenge and is quite interesting. Two recurring themes that show up are horde management and efficiency, which are absolutely necessary to get through most of the hold.
The three levels that form the main body of the hold have definite visual styles that form a defined level shape, but most of the concentration is on function rather than on aesthetics, and on intriguing challenge rather than particular decoration or frills. (That's fine. This hold was designed during the AE era, where this was the norm.)
If the regular rooms aren't hard enough for you, there are even plenty of optional rooms on each level that are even more ridiculously difficult! (Three examples: one room that pays tribute to Bavato's Dungeon, another room with absolutely nightmarish amounts of tar, trapdoors, and mixed monsters, and a third room which demands perfect efficiency against a stream of roaches) There's even a secret fourth level in the hold, which simply must be seen to be believed.
In summary, if the reader is a skilled smitemaster who is very good at killing swaths of monsters (particularly brained hordes), but wants some trickery mixed in and some interesting level design choices in addition, then I would recommend they play this hold. Good job Stefan
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[Last edited by Chaco at 10-30-2008 12:31 AM]