hyperme wrote:
As far as I can tell, you are actually, literally, non-ironically suggesting that people who play KDD with undo are having fun wrong.
Not at all. I'm saying that if you go into KDD thinking that UU is going to fix it and get you to the end and make it somehow better to play, you're wrong. UU doesn't do that for KDD. You'll just get to the end and wonder what the fuss was about. You need to go in understanding this, and why if you want to get the most out of KDD, you need to make it something more. Could be anything, Romantic Idealism or nostalgia or whatnot.
hyperme wrote:
Also most retro games are terrible design by modern standards. It's possible to make something difficult without making it tedious, but people irrationally love their tedium for some reason.
And that's just it. If you want to talk tedium, the tedium in KDD for experienced players isn't in difficulty, or in being Nintendo-hard and sending them back to the beginning of the room again and again to progress one step further at a time. It's in that it's a long hold, with some good content in it spread out over a lot of repetition... one of the problems is rooms that are made big just to fill all the space, so you have to do things like sweep up hundreds of trapdoors, with no monsters or tricks... just back and forth again and again. UU is not a fix for the tedium in KDD. There's no point for an experienced player to go back to KDD now that they have UU and expect it to make things better, it doesn't. I mean, I thought I might finally miss having undo on the last level... I remembered my frustration there with the lack of undo and savepoints the first time. But KDD was made a long time a go, and difficulties naturally inflate over time. So when I got there, I was completely surprised... the room I was most dreading and expecting to experience pain with, was a "
horde"
room with EIGHT tar babies produced a cycle. Not a horde room by any means any more, and although I was harassed by the Neather, the tar babies never were a threat. If you want to get through that tedium, UU isn't what you need... you need to make it into something better than it is. Going for the AE ending is one way. That won't give you any option on undo... but if you want some you can do the remake, but the ending isn't the same and although it has the voice, it's just a hack of the AE one, that isn't the same.
What KDD needs is a digest version, not a port (or even better, a reboot/remake). That way people that want to see the good bits can see them and play them in an hour or two, and better get a feel for what was good about it without the tedium that washes that out.
silver wrote:
Plus, if I put on my "empathy for people selling games" shoes, I find all kinds of problems with the statement "if you want to have fun, play something else."
Yes, it's fun to cherry pick and take quotes out of context. I wasn't saying that you couldn't have fun with KDD (that came after and in other posts)... or that KDD was nonfun or unfun or whatever. I was saying that there are dozens of better holds you could be playing for a lot more fun. KDD just isn't that fun a hold... its time is past. You need something more (nostalgia because it's the first hold you played works, but if you didn't, you didn't miss much, bringing a tac nuke to a knife fight doesn't make it more exciting, and experience from playing through things like TSS is counts as one even without UU (really, there are many rooms in there that an experienced player will stop dead so fast they'll be wondering what the point was)), otherwise it's just long and tedious and your time would be better spent playing better holds first. If you have nothing better left to play, then go for it. Just remember, a good attitude is important going in to this one. That's why I don't have any problems with the types of puzzles other people hate... I see an orb puzzle, and don't say "
Icky Orb Puzzle!"
... I see a puzzle, just like the other puzzles that need to be solved. If you can bring this positive outlook to KDD and see its obsolete puzzles as real puzzles like modern lynchpins you can certainly have fun with or without undo or checkpoints or whatnot... it shouldn't matter, because you'll have a smile on your face, even with the tedium. But again, that's making your own fun. KDD doesn't supply that.
And most importantly... no one should have to feel that they need to play KDD for any reason. But if you are, it helps to have a good reason that will make it a better experience and not just playing it because it was first or its there. The AE ending it a good reason... I wanted to see that again, KDD2 couldn't give me that, and so I made the zero undo a positive part of my experience (saw sharpening) instead of going in with the mindset that I was going to hate not having undo. Positive outlook... that's what I go for. And so I don't care how other people have fun that would be a bummer, I'm only giving advice here. Take it or leave it. I don't care.
Banjooie wrote:
Huh. I thought I enjoyed playing TSS.
bwross, thank you for clariying that I did not, in fact, enjoy the game.
Okay... I'm going to have to call BS here. At no time have I ever said or implied anything about TSS and people not enjoying it because of UU (even before it came out, and certainly not now). My position has always been, and will always be, that TSS + UU will-be/is/was suitably fun for people because of the simple fact that it was designed in the UU environment. It would have been impossible for it to be anything but, because if UU did diminish a room to the point where it was remarkably less fun... it would have been made better, because UU was in the game. And it shows throughout the game.
So, I'm going to have to protest at you defaming me by name, with a position I do not hold that has nothing to do with the discussion at hand. I don't like doing that, but I really can't let such a thing go.
Fang wrote:
Also, so as to not be entirely off-topic, I'd say UU makes some levels a lot less frightening and/or annoying, such as Abyssal Fortress. And in fact, with it I actually contemplate finishing my re-run of TCB rather than eventually stopping at that level.
Personally, its Upper Lowest where I tend to stop my reruns. UU would not change my mind there, though. The addition of a chainsaw weapon token that lets me deal with Builders would (after all, if Builders aren't the sort of problem that can't be solved with a RBS, that just means I need a different weapon).
[Last edited by bwross at 07-10-2014 07:11 AM]