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Caravel Forum : DROD Boards : Hints and Solutions : Krighton's Castle : Automatic Chambers : 2 North, 1 West
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marg
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icon Krighton's Castle : Automatic Chambers : 2 North, 1 West (0)  
I dont really understand what has to be done. I wait until the platforms form a direct path all the way round thinking that they would start to move towards their own colour but nothing happens and how do you get the citizens on the platforms to stop, also what good are the arrow changers? I have tried for hours going round and round in circles.
HELP!!!!!
04-22-2014 at 08:25 PM
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12th Archivist
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icon Re: Krighton's Castle : Automatic Chambers : 2 North, 1 West (0)  
The citizens will only move to their station if there's a direct path made by the platforms. They aren't smart enough to pathfind any other way.

The tokens in the middle aren't arrow rotators. They're persistence tokens, which make citizens moving to their destinations stand still if their paths get blocked (as opposed to running back to their original stations). You can't interact with them.

Because each citizen needs a direct route from the first station to the second, you'll need a line of platforms that extends that far. How might you go about making a long line of platforms?

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04-22-2014 at 10:15 PM
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LvanPelt
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icon Re: Krighton's Castle : Automatic Chambers : 2 North, 1 West (0)  
12th Archivist wrote:
The citizens will only move to their station if there's a direct path made by the platforms. They aren't smart enough to pathfind any other way.

The tokens in the middle aren't arrow rotators. They're persistence tokens, which make citizens moving to their destinations stand still if their paths get blocked (as opposed to running back to their original stations). You can't interact with them.

Because each citizen needs a direct route from the first station to the second, you'll need a line of platforms that extends that far. How might you go about making a long line of platforms?

i tried to stop the characters with beethro's body, on the upper path, the citizen moves from his position , but is not able to reach the other token.




LvanPelt


[Last edited by LvanPelt at 04-28-2014 05:22 PM]
04-28-2014 at 05:21 PM
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12th Archivist
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icon Re: Krighton's Castle : Automatic Chambers : 2 North, 1 West (0)  
You're on the right track, and you're most of the way there.

However,
Click here to view the secret text


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Check out the DROD Wikia project here!
04-30-2014 at 07:46 PM
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LvanPelt
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icon Re: Krighton's Castle : Automatic Chambers : 2 North, 1 West (0)  
12th Archivist wrote:
You're on the right track, and you're most of the way there.

However,
Click here to view the secret text

Thanks, solved

LvanPelt

05-01-2014 at 06:13 AM
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disoriented
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icon Re: Krighton's Castle : Automatic Chambers : 2 North, 1 West (0)  
Sorry, I still don't understand at all despite the hints given here.

I'm mostly having a problem because Mud Coordinators keep dying.

EDIT: ok, managed it, mostly by trial and error.

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[Last edited by disoriented at 10-29-2015 08:04 PM]
10-24-2015 at 07:11 AM
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Insoluble
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icon Re: Krighton's Castle : Automatic Chambers : 2 North, 1 West (0)  
disoriented wrote:
Sorry, I still don't understand at all despite the hints given here.

I'm mostly having a problem because Mud Coordinators keep dying.

EDIT: ok, managed it, mostly by trial and error.

I'm having the same issue. I can get 5 platforms lined up easily enough but the stupid citizens keep killing each-other. I suspect I have to get their positioning and movement order just right to avoid this. But in terms of fun level, "manipulating citizens into the right position" is wedged firmly between "doing my taxes" and "sneezing while my mouth is full", so I'd rather just see a demo for this one. Anyone want to share?

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04-27-2018 at 01:47 PM
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Dragon Fogel
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icon Re: Krighton's Castle : Automatic Chambers : 2 North, 1 West (0)  
The mud coordinators are scripted characters, so you don't have to worry about citizen movement for them. And you can keep them blocked so that the actual citizens are able to reach their destination, at which point they stay there.

So the only issue is getting the line of platforms to another position, which really just requires getting out of one coordinator's way and blocking the next one. My demo, which is currently #1 and less than a thousand moves, does use move order to get two coordinators on one platform without either falling, but I don't think that should be necessary? I'd have to replay the room to say for sure.
04-27-2018 at 04:34 PM
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Dragon Fogel
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icon Re: Krighton's Castle : Automatic Chambers : 2 North, 1 West (+1)  
Okay, on starting to replay the room it becomes a bit clearer what the trick is.

Click here to view the secret text


Edit: played through the whole room again and improved my score a bit.

Click here to view the secret text


[Last edited by Dragon Fogel at 04-27-2018 05:28 PM]
04-27-2018 at 05:08 PM
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Insoluble
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icon Re: Krighton's Castle : Automatic Chambers : 2 North, 1 West (0)  
Dragon Fogel wrote:
Okay, on starting to replay the room it becomes a bit clearer what the trick is.

Click here to view the secret text

As I mentioned above, I'd already figured that out. The problem is that they basically want to shuffle each other off the platforms whenever more than one of them are on the same one. They certainly don't seem to want to get in the same move order for me. When I try the most obvious setup they die without fail. When I try more awkward things like getting them set up 2 to a raft they also die.

EDIT: Finally got it after a whole lot of fiddling around. Demo attached so that no one else ever has to suffer.

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Click here to view the secret text


[Last edited by Insoluble at 04-28-2018 03:33 AM]
04-28-2018 at 03:15 AM
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Dragon Fogel
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icon Re: Krighton's Castle : Automatic Chambers : 2 North, 1 West (0)  
I looked at your demo and I see what happened. My solution is very clean by comparison and only slightly fiddly.

Click here to view the secret text

04-28-2018 at 03:52 AM
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