F2 is supposed to export a list of variables and when each one is called within a hold. It seems to have a problem with confusing other variables with "
. For example, the following script (Bahamut's script from Nameless Fortress: The Disused Sewers: 1S5W) is listed as calling on _AccessoryGR 22 times:
× Wait until var "Seals" > 2
Imperative 1
Cut scene 100
Game effect Center,Splash,12,1,Off
Wait 1
Game effect Center,Splash,12,2,Off
Wait 1
Game effect Center,Splash,12,3,Off
Wait 1
Game effect Center,Splash,12,4,Off
Wait 1
Wait 1
Game effect Center,Splash,11,6,Off
Wait 1
Game effect Center,Splash,10,7,Off
Game effect Center,Splash,12,5,Off
Wait 1
Game effect Center,Splash,9,8,Off
Wait 1
Game effect Center,Splash,8,8,Off
Wait 1
Build Water,7,9,7,11
Appear
If ...
Wait until var "Difficulty" = 0
Set var "_MyHP" = 375
Else
Set var "_MyHP" = 575
If End
Set var "_MyATK" = 390
Set var "_MyDEF" = 90
Set var "_MyGold" = 300
Set var "_MyREP" = 300
Set var "_MyColor" = 252585
Behavior 5
Speech "Who has caused me to rise from my slumber?",Normal,Self,0,.
Speech "The doors of the fortress are closed to thee.",Normal,Self,0,.
Wait 36
Cut scene 0
Wait for defeat
Cut scene 200
Speech "Impossible... I cannot be defeated....",Normal,Self,0,.
Speech "Rash fool, do not attempt to brave the fortress!",Normal,Self,0,.
Speech "Take heed... this is my last warning....",Normal,Self,0,.
Wait 36
Cut scene 0
Game effect Center,Blood splatter,7,7,On
Disappear
Build Flippers,7,7,7,7
Build Bridge (vertical),7,9,7,11
If ...
Wait until var "Difficulty" = 1
Set var "OldHP" = _HP
Set var "OldATK" = _ATK
Set var "OldDEF" = _DEF
Imperative 9
Set var "_HP" * 3
Set var "_HP" / 2
Set var "_ATK" * 3
Set var "_ATK" + _WeaponATK
Set var "_ATK" / 2
Set var "_ATK" + _YellowKeys
Set var "_ATK" + _GreenKeys * 2
Set var "_ATK" + _BlueKeys * 3
Set var "_ATK" + _SkeletonKeys * 3
Set var "_DEF" * 3
Set var "_DEF" + _ArmorDEF
Set var "_DEF" / 2
If End
Score Checkpoint Bahamut defeated!
If ...
Wait until var "Difficulty" = 1
Cut scene 10
Wait 0
Cut scene 0
Set var "_HP" = OldHP
Set var "_ATK" = OldATK
Set var "_DEF" = OldDEF
If End
Set var "Seals" + 1
Set Music -3,0
End