I think you've done a good job here. The fact that every possible benefit is instantly accessible actually makes the choices harder (which is good, in my opinion), because it's not a simple question of 'can I reach bonuses in the next level (which are usually better) before I take these?'.
However I must say that I don't fancy a room full of trapdoors. Having them as puzzle element is of course great, but once you finish this puzzle, not all areas are accessible anymore. I don't know if that was your intention, but it makes you feel very dissatisfied when you have to leave a bunch of stuff behind if you feel it's not necessary.
My conclusion, though, would be still be: nice one
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Don't worry, be happy, and slice monsters. You'll probably do better than me at all three.
[Last edited by Midootje at 05-17-2013 01:21 PM]