This forum supposedly cares about good logic games. Yet the game is not mentioned here. I demand an apology.
http://www.kongregate.com/games/StormAlligator/mission-in-space-the-lost-colony
It's a flash game. It resembles the original X-COM, but has probably more in common with Space Hulk. Aliens are numerous, keep spawning, and keep coming from the walls. You have to complete a sequence of 12 missions. Typically you have to rescue someone, get to the elevator or operate some machinery. Missions are varied and difficulty picks up fast. It's not of the random and frustrating variety, though - a bad move can easily lead to a casualty, but the game has surprisingly little randomness. It feels more like a puzzle than a game.
It's really good. It keeps challening you. Mechanics are interesting. For starters, you have separate Action Points and Movement Points. These 2 pools are used independently, actions for shooting, reloading, operating stuff or picking up items. Movement points are for movement only. Reaction fire is strong, limited only by ammo left in magazine. However, it halves your movement speed on the next turn, which increases ammo usage in the long run. Use with caution.
Each of the 5 marines is of a different class, has one built-in ability (such as +1 movement, +3 scanner range or uses ammo at half rate) and can learn several additional ones. Respecs come at no penalty so you're free to experiment. And you will experiment, especially if you're after the better medals. You can get a rating for each mission depending on how well you do (Copper, Silver, Gold, Ruby, Diamond).
Presentation is very good. Solid 2D graphics, punchy sound effects and very good music - several tracks with different style: electronica, piano, hard rock. I'm particularly impressed they've managed to do right-angled corridors with hexes.
____________________________
http://www.gamasutra.com/features/20051128/adams_01.shtml
[Last edited by b0rsuk at 12-14-2012 01:03 PM]