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Caravel Forum : DROD Boards : Bugs : Golem, Die Special, Shallow Water
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skell
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icon Golem, Die Special, Shallow Water (0)  
As portrayed by the attached hold, there are actually three issues I have.

1. Golem killed with the Imperative: Die Special leave a rock pile which does not sink (because it isn't actually a rock pile, it's still Character (#n). First of all it is unintuitive, second of all it breaks my beautiful idea ;).

2. Rock piles left by golems are killable. This can be circumvented by setting Imperative: Invulnerable but now, the rock pile can't be killed by bombs (and probably other means either). I don't know if this has ever been discussed but it seems wrong.

3. It is impossible to make the rock golem character turn into a real rock pile when stabbed :(. I sure would like another imperative "Die like Monster" and "Die like Character". This isn't even as important as 2 and 1 for me though :).

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[Last edited by skell at 04-13-2012 12:14 PM]
04-13-2012 at 12:06 PM
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The spitemaster
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icon Re: Golem, Die Special, Shallow Water (0)  
wait until stabbed -> turn into monster

Maybe?

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04-13-2012 at 01:40 PM
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skell
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icon Re: Golem, Die Special, Shallow Water (0)  
I don't think there is a Wait until stabbed command.

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04-13-2012 at 01:43 PM
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Keiya
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icon Re: Golem, Die Special, Shallow Water (0)  
Which is pretty insane, that's the player's main method of interacting with, um, *everything*.

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04-14-2012 at 12:13 AM
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RoboBob3000
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icon Re: Golem, Die Special, Shallow Water (+2)  
This is kinda ugly, but you can fake a "wait until I'm stabbed" event. Unfortunately, this is only for the player's sword. And it presumes the player *has* a sword.
Label Loop
Wait 0 Turns
*get player orientation*
*get player coordinates*
*infer sword coordinates from this info, save as SwordX, SwordY*
If...
Wait until var SwordX = _MyX
If...
Wait until var SwordY = _MyY
*i am stabbed*
End If
End If
Go to Loop


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[Last edited by RoboBob3000 at 04-14-2012 01:27 AM]
04-14-2012 at 01:26 AM
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skell
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icon Re: Golem, Die Special, Shallow Water (0)  
All cool and fine, but I specifically want my rock golems to die spontaneously, without being stabbed and I want their rock piles to sink and make a bridge ;).

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04-14-2012 at 06:30 AM
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skell
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icon Re: Golem, Die Special, Shallow Water (+1)  
Hi past skell.

What are the risks of and reasons not to do the following:

Die Special will kill the character as if it was a monster of its type, that is will leave real rock pile (that's sword invulnerable), or real construct pile (that wakes up) or real fegundo ash (that turns back into fegundo).

Otherwise, this can be simulated with Disappear -> Generate Entity -> Attack Stab/Damage

Edit: since no one was interested in this I am closing this as Not a Bug.

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[Last edited by skell at 10-20-2020 07:19 AM]
10-18-2020 at 11:26 PM
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