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Someone Else
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icon Unpleasant Truths about DROD. (0)  
In OW:1E, the speech repeats if you exit to the west and reenter. [Fixing in build 110 so he'll only tell you this until you get the letter of passage]
TRC:Entrance is scorable. [fixed]

[Last edited by mrimer at 04-04-2012 04:28 AM]
04-01-2012 at 06:38 AM
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Tahnan
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icon Re: Unpleasant Truths about DROD. (+1)  
In the race-based secret room, "scraps's" should be "scrap's". [fixed for 109]

[Last edited by mrimer at 04-02-2012 09:53 PM]
04-01-2012 at 06:49 PM
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RabidChild
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icon Re: Unpleasant Truths about DROD. (+1)  
In the text at the entrance to Daskeran Caves, "inhibited" should be "inhabited." [fixed for 109]

[Last edited by mrimer at 04-02-2012 09:53 PM]
04-01-2012 at 07:09 PM
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Tahnan
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icon Re: Unpleasant Truths about DROD. (+1)  
In the intro text to DF, some weird foreign chap wrote "utilised" instead of "utilized". (Hi Jacob!)
Similarly, "Recognising" for "Recognizing" in the intro to WRV.
[fixed for 109]

[Last edited by mrimer at 04-02-2012 09:54 PM]
04-01-2012 at 09:10 PM
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mrimer
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icon Re: Unpleasant Truths about DROD. (0)  
Thanks, everyone. Keep posting any such cosmetic issues here, and I'll update the hold included in the install to have these fixed sometime soon.

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Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
04-01-2012 at 11:23 PM
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Someone Else
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icon Re: Unpleasant Truths about DROD. (0)  
EK: Entrance is scorable.
EK: 5S is scorable. I got a first place tie in it!
So is GP: Entrance
WS: Entrance
SN: Entrance
[all fixed]

[Last edited by mrimer at 04-02-2012 10:00 PM]
04-02-2012 at 03:11 AM
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Tahnan
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icon Re: Unpleasant Truths about DROD. (+1)  
I suppose there must be cosmetic issues other than British-vs.-American English, but: "armoury" for "armory" in TC: 2N3E. [fixed for 109] Cool.

In the entrance to the armo(u)ry itself, the first line of dialogue is Gunthro's, but it's attributed to Beethro. [No, that line is actually spoken by Beethro.] Oh, so it is. It sounded like Gunthro on a first pass. My apologies.

Also, in most rooms, the top name on the high score list reads "mxvladi". That should read "Tahnan"; if you could go ahead and fix that, that'd be great. [That line is also spoken by Beethro.] Oh, so it is. It sounded like mxvladi on a first pass. My apologies.

[Last edited by Tahnan at 04-03-2012 01:14 AM]
04-02-2012 at 11:41 AM
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mrimer
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icon Re: Unpleasant Truths about DROD. (0)  
I'm addressing all of these issues in build 109, full install.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
04-02-2012 at 10:01 PM
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Watcher
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icon Re: Unpleasant Truths about DROD. (+2)  
TRP 1E: Aurora has no lines here; this feels like an oversight, particularly since she says "Thank you yet again" the next time you speak with her. [Looking back, this was a design oversight, but we're not planning to change anything here.]
TC border between 1N3E and 2N3E: Shallow water does not match. [hmm...it looks right to me... Edit: Oh, 1N3W -- I'll fix this for build 110.]
DC 2E: Gunthro says "shortest path open", subtitles read "shortest open path". [fixed for 109]
TA 3N1E: The lines "That's smart." and "Uh... right." should be attributed to a nephew and Beethro, respectively. They are attributed to the same person, either Beethro or a nephew, depending on whether you took a step before Beethro finished his previous line. [leaving this as-is for now]

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[Last edited by mrimer at 04-04-2012 04:29 AM]
04-02-2012 at 10:30 PM
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File: Shallow Water Mismatch.jpg (101.9 KB)
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icon Re: Unpleasant Truths about DROD. (+2)  
quote:
Watcher wrote:
TC border between 1N3E and 2N3E: Shallow water does not match. [hmm...it looks right to me...]

Here's an illustration, taken while moving from 1N3E to 2N3E...

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R.I.P. Robert Feldhoff (1962-2009) :(
04-02-2012 at 11:18 PM
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mrimer
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icon Re: Unpleasant Truths about DROD. (0)  
Ohhh...you guys mean 1N3W, not 1N3E. Thanks.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 04-02-2012 11:37 PM]
04-02-2012 at 11:36 PM
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Someone Else
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icon Re: Unpleasant Truths about DROD. (0)  
A lot of the mastery level is scorable, and a lot of it shouldn't be. But I'm fine with you letting me keep those 1sts.
04-03-2012 at 05:57 AM
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Tahnan
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icon Re: Unpleasant Truths about DROD. (0)  
quote:
Someone Else wrote:
A lot of the mastery level is scorable, and a lot of it shouldn't be. But I'm fine with you letting me keep those 1sts.
As is its entrance (BGI: Entrance); I don't know (yet) whether that's the same as the mastery level proper.
04-03-2012 at 09:32 PM
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icon Re: Unpleasant Truths about DROD. (0)  
IC: Entrance is still scorable.
04-06-2012 at 04:11 AM
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Keiya
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icon Re: Unpleasant Truths about DROD. (0)  
Which IC?

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Official Hold Progress:
Click here to view the secret text

04-06-2012 at 07:14 AM
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RabidChild
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icon Re: Unpleasant Truths about DROD. (+1)  
On returning to Heaval Hall: The Entrance after completing the game, there is no audio for Gunthro's line "Wow, thanks. I shall name it..." [Wow, that cutscene timing sure was poorly synchronized...fixed in 4.0.2 -- mrimer]

EDIT: Also, the end of hold text appears to be a placeholder. [an oversight -- fixed in 4.0.2 -- mrimer]

[Last edited by mrimer at 04-26-2012 02:52 AM]
04-07-2012 at 03:07 AM
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Neather2
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icon Re: Unpleasant Truths about DROD. (+1)  
The speech in IC: Entrance is repeated both if you enter the secret room and back and if you head north and back.

[fixed in 4.0.2 -- mrimer]

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Conspiracy, my new hold, has just been released.

[Last edited by mrimer at 04-26-2012 02:12 AM]
04-07-2012 at 09:13 AM
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PMIT
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icon Re: Unpleasant Truths about DROD. (+1)  
It's been a bit since I've played through the parts in question, but I haven't seen these bugs mentioned elsewhere.

In Inauro Canyon 1N1E, if you exit the turn after the room is cleared (soldier gets the final kill, but I suppose sparing a roach could work too), the script where Aurora thanks you and subsequently counts as rescued doesn't run. Re-entering has her repeat "Get me out of here!" despite there being no enemies, and the soldier outside the level and Greybeard also act as if she still needs to be rescued.

After arriving at Tueno Coast for the first time, I immediately went and used the raft back to Glum Cove. I can't remember what happened when I went back (although it should be easy to check, probably nothing happened), but as I was scroll searching after completing the game, I arrived at TC via Smuggler's Maze and got the 'at peace' dialogue. As soon as it finished, the dialogue that was apparently supposed to begin upon the first arrival began, even though there were no soldiers or squad mates present in that state.

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05-12-2012 at 07:06 PM
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