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slimm tom
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icon The Asking Chamber (+3)  
Yes, it's that time again! From now on, everyone can ask questions on DROD:GatEB here, and anyone on the team is welcome to answer them accordingly.

So if you want to know if we implemented Rayguns, or perhaps a real-time option, ask away! :)

EDIT:
mrimer wrote:
We're not going to give away huge spoilers, we're not going to say when the release date is (or anything else we don't know yet), and we're not going to answer blanket questions like "please list all the new game elements and, while you're at it, all the new script commands."

I would like to ask the beta testers and voice talent to please not identify yourselves or answer any questions at this time. We appreciate your hard work but please continue to respect the NDA. All dev team members can feel free to give answers.

[Last edited by slimm tom at 03-21-2012 10:29 PM]
03-21-2012 at 09:02 AM
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Banjooie
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icon Re: The Asking Chamber (0)  
Where's the Infohut?
03-21-2012 at 09:14 AM
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skell
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icon Re: The Asking Chamber (0)  
What new scripting options are available?

Is there a new tar? (I don't want to know what it does if it is indeed implemented :P)

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03-21-2012 at 09:20 AM
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kyevan
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icon Re: The Asking Chamber (0)  
Did you implement some form of widescreen support?
03-21-2012 at 09:21 AM
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TripleM
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icon Re: The Asking Chamber (0)  
Did you implement Rayguns? Or perhaps a real-time option?
03-21-2012 at 09:29 AM
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kyevan
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icon Re: The Asking Chamber (0)  
Ooh, and portals? DROD has a portal gun now, right?
03-21-2012 at 09:31 AM
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robin
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icon Re: The Asking Chamber (0)  
Can we use usermade 3.0 clock's in 4.0

If GatEB is a SmS-like hold how many levels will it have?
(and will then The Second Sky be released soon?)

Will TCB-hold be downloadable?



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[Last edited by robin at 03-21-2012 10:32 AM]
03-21-2012 at 10:23 AM
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skell
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icon Re: The Asking Chamber (+1)  
robin wrote:
Can we use usermade 3.0 clock's in 4.0

If GatEB is a SmS-like hold how many levels will it have?
(and will then The Second Sky be released soon?)

I think that when talking about SmS-like hold Mike meant another hold which is supposed to be released along GatEB.

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03-21-2012 at 10:32 AM
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Jacob
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icon Re: The Asking Chamber (+3)  
The infohut is at the entrance to the City Beneath.

GatEB is not an SmS size hold - it is a full-size game, like TCB or JtRH. Over 25 levels large.

But released alongside it will be a great SmS size hold by TFMurphy.

I'm pretty sure you can use mods, like clocks, as you would with TCB/DROD3.

There are portals, which are 1x1 tiles the player can step on, but monsters can't. If you move in the direction the portal, or "tunnel", is pointing, you will be teleported to a corresponding portal in line with it.

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03-21-2012 at 11:41 AM
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skell
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icon Re: The Asking Chamber (0)  
Did you just answer most of the questions without answering any of them? :huh

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03-21-2012 at 11:42 AM
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Jacob
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icon Re: The Asking Chamber (+3)  
All your queries will be listened to with care and consideration.

Ok, there are no portal or rayguns.
GatEB has more than 25 levels and something like 450 rooms.
I believe there are plans afoot to release TCB as a standalone downloadable hold.
TSS will not be released soon.
I don't know enough about things to say whether there is widescreen support.
There are a few changes to scripting, but TFMurphy/mrimer will be better placed than me to comment.

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03-21-2012 at 11:47 AM
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kyevan
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icon Re: The Asking Chamber (0)  
Heh, the portal question was, of course, a joke ;) (I bet you could do some interesting puzzles with constructing tunnels, actually... hmmm XD)
03-21-2012 at 12:19 PM
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Schik
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icon Re: The Asking Chamber (+2)  
A couple that Jacob missed:

There is no new tar.

There is no widescreen support.

Edit: TCB is indeed downloadable into GatEB through CaravelNet for those who own TCB.

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[Last edited by Schik at 03-21-2012 01:06 PM]
03-21-2012 at 12:51 PM
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Rabscuttle
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Is there a song?
03-21-2012 at 01:01 PM
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Tim
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icon Re: The Asking Chamber (0)  
How hard is it in brains?

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03-21-2012 at 01:32 PM
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Dischorran
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icon Re: The Asking Chamber (+1)  
If we don't like our build for Gunthro, will we be able to respec later?

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03-21-2012 at 01:46 PM
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Bombadil
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icon Re: The Asking Chamber (+1)  

Will it be easy/automatic to transfer all our holds+progress from TCB into GatEB?

How's it going with the Mac port? :)
03-21-2012 at 02:14 PM
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Chaco
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Jacob wrote:
There are portals, which are 1x1 tiles the player can step on, but monsters can't. If you move in the direction the portal, or "tunnel", is pointing, you will be teleported to a corresponding portal in line with it.

Does that mean diagonal-facing tunnels are in the game? ;)

--

How large is the last puzzle level in the game? Is it a relatively small level or is it gigantic?

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03-21-2012 at 02:30 PM
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slimm tom
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icon Re: The Asking Chamber (+1)  
I'd say 5-7 brains for the main hold, and it has a very forgiving non-linear structure, so if you're stuck you can almost in all cases play another level. Some of the unrequired content is a lot harder though, so there's something for everyone here!
EDIT:Actually, as Mike said below, 4-5 brains is more accurate.

[Last edited by slimm tom at 03-21-2012 10:33 PM]
03-21-2012 at 02:31 PM
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kyevan
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For those of us that don't understand brains, how hard is that in terms of JTRH? Easier? Harder? About the same as most of the levels but without the few that are ridiculous spikes in difficulty?

[Last edited by kyevan at 03-21-2012 03:20 PM]
03-21-2012 at 03:19 PM
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mrimer
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I'd say that the main stuff in the hold is 4-5 brains. It's easier than KDD, I'd say, which is 5 brains.

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03-21-2012 at 03:42 PM
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The Architest
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Any new monsters to smite? ;) This is important. Blue guards are good, but I need to know if we'll have flying serpents or Neatherbelts that strangle you. Anything!

[Last edited by The Architest at 03-21-2012 03:58 PM]
03-21-2012 at 03:52 PM
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Jatopian
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Does Frankthro Budkin III make an appearance?

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03-21-2012 at 04:36 PM
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mrimer
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icon Re: The Asking Chamber (+4)  
Thanks, Tom, for setting up this Asking Chamber.

The new blue soldier type is the only new monster available in 4.0. What you're mostly going to see with respect to monster types is preexisting monsters used in new ways in the 4.0 engine.

We've crammed a lot of new monsters into each previous major release, so this possibly needs some explanation. So, sit awhile and listed to the ramblings of an old man...

So here I was, reading through the old thread about asking questions about "DROD RPG" prior to its release in the fall of 2008. In some ways, 2008 was the best of times and it was the worst of times. Some fun stuff to reminisce about there...

http://forum.caravelgames.com/viewtopic.php?TopicID=22016&page=0

Anyway, the reason I bring that up is that I see it's been 3 1/2 years since our last major release. Slower than our previous release cadence. We've been able to release SmS holds each year since 2008, but work on DROD 4 necessarily progressed quite differently than for any past titles. It will be interesting to hold a postmortem about GatEB sometime in the future. But, until we get to that point, I'll keep my ramblings at a high level. First, I'd like to share my thanks to the dev team as a way of explanation.

After TCB and RPG, the original Caravel dev team -- comprised almost solely of college and grad students -- moved on to other phases of real life, and DROD development had to take a back seat to that. Erik too moved on from running the company, and it was slow going developing anything at that point. The F&M project had just been started and was about one-third along when it went into limbo. Slowly, a new standing dev team came together to finish this game, and it cannot be overstated how much effort they have put into this release.

TFMurphy did a lot of development work on new game and scripting elements, and improving various aspects of the rendering engine, so he should stop by when he can to take a bow for all the great work he did. Jacob has also done a huge amount of work on room, level and overarching hold design. Level design was more tricky than usual this time around, and the level designers came through admirably. When this project started, Erik basically spec'ed it as an introduction to DROD mechanics. While DROD:TCB contained a whole pile of new game elements -- so many, iirc, that players even complained somewhat about the overload of introducing something new every level -- this game was going to be back to basics. There wasn't enough room in TCB to explore each new game element very deeply. In F&M, on the other hand, the focus was to provide a better coverage of various game elements, with a smooth ramp-up in difficulty and more open-ended areas. This seemed a significant challenge to me. When F&M came out of mothballs and we rethemed it as a proper DROD title, this challenge only seemed to increase. For instance, how do you represent preexisting game elements, while still keeping the puzzles and presentation fresh and engaging to fans? Highlighting Gunthro as the main character instead of Beethro is a way to underscore this reworking. I think the level designers did a great job rising to the occasion.

You can judge this for yourself, of course, when you play the game. In short, what you'll see most of is a richer use of 3.x game elements in connection with the new 4.0 non-monster game elements and scripting commands.

Anyway, came sit by the fire again when you're interested in hearing another tale. Now that we're at this point, there's plenty of new stuff, including monsters, planned for TSS, to compensate. But that's a tale for another day.

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[Last edited by mrimer at 03-21-2012 05:56 PM]
03-21-2012 at 05:51 PM
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Jatopian
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Sounds good.

As a player role, is Gunthro different from Beethro?

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03-21-2012 at 05:56 PM
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hyperme
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Have tasty good DROD RPG MyScript varibles made the jump over to mainstream DROD with 4.0?

Diagonal only squares?

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03-21-2012 at 06:09 PM
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RoboBob3000
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kyevan wrote:
Ooh, and portals? DROD has a portal gun now, right?
This isn't actually that inappropriate of a question. I postponed my Porthole project due to limitations in the 3.0 scripting engine.

1. Will DROD RPG "MyScript" variables be implemented in 4.0? Or any other way to pass variables into functions?

2. Will there be script functionality to query the state of a room tile? (For example, "is tile at (x,y) a wall?") What about querying the information about state of the player character, such as location and orientation?

3. Will there be a "Die" script command?

4. Will there be a way to script turn order?

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03-21-2012 at 06:13 PM
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mrimer
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Threek, I was hoping you'd bring up your project. I'll
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03-21-2012 at 06:18 PM
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The Architest
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icon Re: The Asking Chamber (+1)  
Wow, thanks for the best detailed answer I've ever read, uncle mrimer. :) I am NOT the most skilled player around here, so this new release could provide to be useful. (should state too that I am in love with the new water. I don't know why, I just love the idea.)

Now I am excited for the another day. God, I love Caravel. :blush

[Last edited by The Architest at 03-21-2012 06:42 PM]
03-21-2012 at 06:40 PM
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TFMurphy
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RoboBob3000 wrote:
1. Will DROD RPG "MyScript" variables be implemented in 4.0? Or any other way to pass variables into functions?

2. Will there be script functionality to query the state of a room tile? (For example, "is tile at (x,y) a wall?") What about querying the information about state of the player character, such as location and orientation?
"Wait for Item" and the MyScript and Co-Ordinate variables have all made it across to 4.0.

RoboBob3000 wrote:
3. Will there be a "Die" script command?
If you mean "Kill Player", then no. Maybe something similar in a later version though, since the base concept *is* a useful script function. (3.0 already had Imperative Die to kill off the current scripted character, though.)

RoboBob3000 wrote:
4. Will there be a way to script turn order?
If you mean Character movement order, then not yet. But that's another feature that may come to light eventually.
03-21-2012 at 07:25 PM
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