Watcher
Level: Smitemaster
Rank Points: 902
Registered: 02-04-2003
IP: Logged
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Cursor not disappearing properly when in fullscreen mode (+1)
After patching to version 3.3.0.96, I've found that the cursor no longer disappears as it should when I run DROD in fullscreen mode. To be precise:
The behaviour that was present before patching was that as soon as I took any in-game action (moving or turning the sword), the cursor would disappear. This is still the case when I play in windowed mode. If I start DROD in fullscreen mode and start playing, the cursor is present before I've taken any actions. (This is expected.) If I do not move the cursor, then it disappears as soon as I take an action. But as soon as the cursor has been moved, it ceases to disappear when I take an action. It does, however, flicker, as if it's being removed and then immediately redrawn.
If I go to windowed mode and then back to fullscreen (by way of F10), then the cursor acts as if I haven't moved it. (That is, it disappears when I take an action, but only until I move it.)
If I exit to the menu, move the cursor around, then return to the game, the following happens. If I move the cursor, the game proceeds as above. If I don't, then on the first action, the cursor jumps to the place where it was when I exited to the menu. Then, if I haven't moved the cursor in-game previously, it disappears on the second action. Otherwise, it stays in place (as before).
The temporary light that shows up when you right click disappears exactly as it used to. Disabling alpha blending and environmental effects didn't seem to change any of the above behaviour. Setting AlwaysFullBlit to 1 in drod.ini didn't change anything either.
I'm playing on a laptop with Windows 7 and a native screen resolution of 1600x900. I upgraded directly from 3.2.0.83 to 3.3.0.96.
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