And that's a wrap. It doesn't ever quite ramp up to the level of difficulty that I'm used to in DROD, but since it's in 3D, maybe that's a good thing. Absolutely worth playing.
I guess if I had one complaint, it would be that the game adds in an element, touches on a few aspects, and then bounces off to the next one. Sort of like if TCB had one room relying on aumtlich being frozen by mirrors and then it never came up again. (Maybe it did, I don't remember anymore.) By the time I felt like I was out of the tutorial, the game was pretty much over and I was hoping for a dark world or whatever to appear. But hey, I'd much rather have it this way than ~120 levels of sokoban.
The flip side of the complaint? There's plenty more potential here for level pack updates.
Also, I kept wanting to go online to see demos of how other people did the rooms. But not in a "
pay yearly fee for ECTNet"
sort of way.
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