Karipto
Level: Delver
Rank Points: 79
Registered: 11-26-2004
IP: Logged
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Why do dead ends kill serpents? (+1)
Sometimes when I'm really bored, and my thoughts happen to turn to DROD, this question inevitably pops up. Of course, I know why it happens from a gameplay perspective (because the serpents can't turn around, plus it makes for some interesting puzzles), but I was wondering if there's any kind of official explanation, as it doesn't make a whole lot of sense (yeah, I know, this is a game, and therefore some suspension of disbelief is required), especially considering that rattlesnakes and adders are merely stuck in the dead end.
My best guess is that the serpents are chasing Beethro (or another player role) so fast that when they're tricked into the dead end, they smash into the wall so hard that the rest of their body crumples up in such a way that it eventually ends up squishing them to death (or at least shortening their body, if they can find a way out).
Obviously, I don't think that explanation works too well when the monsters form a makeshift dead end (perhaps they try to make an abrupt stop, but the "brakes" only work for the front part of the body, and they're still squished by the remainder of it), but these are my thoughts on it. What are yours?
[Last edited by Karipto at 11-16-2011 08:40 PM]
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