gamer_extreme_101 wrote:
I find it pointless because we have a hold called "DROD Tutorials" that teaches the basic, and we have the Hints and Solutions board. Compiling a FAQ/Walkthrough would be a waste of time, and would take the challenge out of finding the solutions for DROD rooms. "Why bother when it's written on the net?" some would think.
That is how the challenge of many games can be destroyed, I agree. It's much better to be tenacious and hang on to try to find the solution for yourself. Understanding how a monster/element works is far more important than completing a room.
Getting better at the game comes with understanding how each enemies works. For example, the wraithwing will only attack you if he is in a flock of them. Some rooms need to to understand that (Level 19...can't remember coordinates). Or the goblin, who moves based on sword position.
However, advanced techniques for playing DROD are prettily poorly documented on the site and on the boards. As a player of DROD for a few years, I have learnt many different techniques for dealing with monsters that I never imagined to exist.
Click here to view the secret text
×For example, the nature of brained monster behaviour to favour monsters to stand to 45 degrees of your sword orientation (if horizontal or vertical) allows you to destroy them without the need to backswipe (Important in enclosed areas).
My opinion is that the movement techniques page should be updated to include some of these more advanced techniques, so that more difficult holds become more accessible to newer players.
Sorry for this rant. I guess I can see where you were coming from, but I just think that because DROD is a non-linear game, a walkthrough would be very hard to print.
Plus, many rooms do not really need walkthroughs, such as many rooms on level 1 and filler rooms throughout the rest of the hold.
Take the July contest: move have varied from 2500 to 1900, proving that there are many solutions tom each room.
Mikko, I believe, claimed to have a score below 1900.
[Edited by agaricus5 on 07-19-2004 at 08:20 PM GMT]
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