I've always wanted to try to explain how DROD elements work using Earthly physics - I'm sure many of you have wondered how they work as well. Wonder no more, for I present my attempt at explaining the elements of the game in Earthly physics: what they are and how they work.
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Walls:
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×This is pretty simple. Walls are typically a blend of rock, iron, sand, and water all conspiring with each other to make a rigid, solid structure. All walls have a large "notch" roughly one and a half meters above the ground to allow a sword to be "inserted".
Hard Walls:
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×Due to the mere graphical distinction between hard walls and (presumably) typical walls, hard walls are essentially identical to normal walls.
Stairs Up:
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×They're just stairs for crying out loud! However, they ascend instead of descend.
Stairs:
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×Yep. They are stairs. This type descends instead of ascends.
Broken Walls:
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×Whether dungeon exposure has taken its toll or the architect intentionally wrecked it, broken walls are walls that, while are relatively stable, are particularly weak in the previously mentioned "notch", meaning broken walls will collapse if a sword is inserted into that notch. Of course, "relatively stable" is only a relative term. Other significant forces, such as an explosion, are more than enough to shatter broken walls.
Secret Wall:
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×Secret walls are significantly different from broken walls, in fact, they are different from all the other walls. Specifically, while other walls are a certain mixture of rock, iron, sand, and water, secret walls have a different percentage of each component. They may look like normal walls, but the strange constitution leads to structural integrity issues.
Blue Doors (open or otherwise):
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×See
this post. Blue doors themselves are comprised of a solid metallic alloy structured around the equipment mentioned in the post.
Green Doors (open or otherwise):
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×See
this post. Green doors themselves are comprised of a solid metallic alloy structured around the equipment mentioned in the post.
Red Doors (open or otherwise):
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×Trapdoors are actually a series of platforms above conjoining superconductors. The magnetic fields of each are quite detectable with the proper equipment. Red doors contain this equipment enclosed by a solid metallic alloy.
Black Doors (open or otherwise):
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×A little known fact, but tarstuff actually has a less viscous interior comprised of biologic plasma, chemicals that expand and stick to other congruent chemicals when that plasma starts rushing through it, nucleic acid and proteins that will activate when a low quantity of plasma is detected (farther explained in the tarstuff baby section), and small amounts of Bose-Einstein Condensate whose quantum number (need to take a class on quantum mechanics soon to better elaborate) can be detected by equipment contained and secured within black doors. When this quantum number is not detected, the black door will toggle its status accordingly.
Yellow Doors (open or otherwise):
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×When working with pressure plates, these doors simply ascend or descend whenever its associated pressure plate is depressed. However, when working with orbs, yellow doors contain advanced equipment designed to perform a close-range hydrogen spectroscopy at all times. Why this is will be explained in the orbs section below.
Master Walls:
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×Master walls are similar to blue and green doors in the fact that they detect the high-pitched sound secret rooms emit (this sound differs from the sound required rooms emit). However, master walls have a sensitivity orders of magnitudes higher than even blue doors, allowing them to listen across global distances. Master walls also have a sophisticated sound elimination system so the master wall sensors are not "deafened" by the other noises.
Pressure Plates:
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×This element is pretty obvious. Pressure plates are connected through pulleys, wires, bars, and other equipment meant to allow physical force to travel room-sized distances without significant energy loss due to friction. Pressure plates have specific additions that change how they will react to depression.
Trapdoors:
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×Like mentioned above, a trapdoor is a platform suspended above pit or water through the use of powerful, specific superconductors. To elaborate, a non-physical "grid" connects the force of the superconductor together, allowing stable trapdoors to exist adjacent to each other. Also, every trapdoor has "grid redirection" technology, enabling trapdoor platforms to have a common superconductor; simply one whose force is being redirected throughout the series of trapdoors. The swords of smitemasters have their own magnetic field that interferes with the grid of superconductors long enough so that when the sword and its field leave, the trapdoor the smitemaster was once standing on is disconnected from the grid of superconductors, causing the now-unsupported trapdoor platform to go tumbling into the beneath. Power tokens, among performing other activities, will temporarily magnetize the sword or hook of its activator, giving that sword or hook the ability to disrupt the superconducting field like a typical smitemaster.
Pits:
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×A hole in the ground. Depending on the location, this hole can have a bottom fifty or fifty thousand meters below the surface. Either way, it's best not to fall in one.
Platforms (over pit):
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×The Eighth also has an unusually powerful magnetic field, though it's one that is often "dampened" by the immense amounts of mass between the core and the observer. Due to the nature of the interior of the Eighth (lots and lots of empty space), this magnetic field could be considered "liberated" whenever pit is observed, meaning its intensity is far stronger. Platforms have powerful receiving magnets as well as a sending beam of photons that mediate the field (OK, I'm just making this up) better than air, allowing platforms to stay at a specific altitude above the center of the Eighth.
Tunnels:
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×These are entrances to passages that traverse parts of the room.
Trapdoors (over water):
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×These act like trapdoors over pit.
Water:
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×The famous H2O.
Platforms (over water):
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×Unlike the complicated platforms that navigate pits, water platforms are essentially nothing but rafts. Oars are on the side.
Oremites:
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×These tiny bugs form colonies made of workers (green) and queens (black) that thrive on tiny portions of metal.
Bridges:
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×Simple technology. It uses simple geometry to keep its altitude. Oftentimes wood, or, in particularly cold, wet places, natural ice.
Hot Tiles:
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×Beneath hot tiles are either small repositories of molten stone or, when convenient, small, deep holes that lead to naturally-forming areas of extreme heat.
Flooring:
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×The six documented types of common floor can form naturally or can be fashioned by contractors.
Image Floor/Wall/Pit:
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×Because of the wide variety of opinions architects and contractors have, these otherwise featureless or natural decorations can be substituted with dense materials (image floor), enamel tiles (image wall), or by dumping stuff in a pit until it looks different (image pit).
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Force Arrows:
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×A turnstile box, actually. It looks like an arrow, but heavy metal bars prevent or turn to allow things to cross it.
Ortho Squares:
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×Ortho squares are not much more than columns of wall painted blue. Briar can grow against ortho squares because the columns do not take up much space; the briar grows around the columns.
Checkpoints:
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×A checkpoint is a pressure plate connected to a computing device that creates a likeness of the user made of suspended photons and will track the life signal of its user. When the user dies, the computer and generator then stream the projection as well as another flash of photons through a series of mirrors. With the proper precision, the likeness photons leave this universe and enter a mirror universe. The checkpoint computer in that universe analyzes the structure of the photons and generates a being identical in all but composition to the photons. Thus, the player restarts from the checkpoint after they die.
Wall Lights:
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×Wall lights aren't so much lights put in walls but rather a bubble held around a central, controlled hole in the space-time fabric. This hole leads to an alternative universe completely filled with energy. In the interest of keeping that universe a renewable source of energy, the bubble surrounding the hole sends all the light energy that passes it back into the alternative universe. The bubble also mirrors the light that passes it and "excites" the tangential photons into appearing like the light that passed into the alternative universe as well as redirecting that light appropriately.
Light (ceiling):
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×A light source is placed on either the ceiling or the floor and projects light in a certain direction: either up or down.
Dark (ceiling):
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×This is nothing more than a translucent plate of glass attached to a superconductor floating over a tile. The reflectivity index of the glass can be fine-tuned to produce different light levels.
I will add more content later. However, this list alone took me about three hours to complete. Thanks for reading.