It would be nice to have a central place to discuss level design for Eye of the Tempest. Simply put, this is a first-person RPG under development by Crystal Shard, and I've hit a rather bad writers block in terms of level design. The game is in the same style and genre as the classics Lands of Lore and Eye of the Beholder, and looks more or less like this,
I'm aiming to have approx 20 levels in the game, which consist mostly of monsters, puzzles, and traps. The three main areas of the game are a rather large forest (and its S'Sirthe protectors), a mine inhabited by none-too-friendly dwarves, and a Regency city with underlying catacombs. Yes, this plays in the same game world as Leylines does.
Questions and discussion welcome. Several of the forum regulars should have an editor already from earlier this year. I'd prefer not to have the test version publically available, but if you're interested in helping just ask in this thread.
____________________________
= Radiant =