I know I should focus myself on Gurenocalypse, but there's been inspiration hitting me yet again, and I just had to make this. This is not your average RPG hold. Your health is capped at 500, and this limit will only increase as Tasks are completed. The number of Tasks available will change depending upon your REP and previous Tasks accomplished. At the beginning, there's only one Task scripted, and the level of this Task is not even done just yet. This hold does not occur on the Eighth.
What's also different is the way keys, equipment and monsters are handled. Monsters respawn. That's right. Endless killing? I don't think so, since no matter your defense, they will be scripted to scale up with your gear. However, your equipment will still be necessary to further progress, as some monsters will start with base stats, and some roads are blocked with 0 ATK but high DEF monsters, which you cannot kill until higher ATK. Greckles are very important, even though score-wise they value with no points, they are needed to buy equipment. You always gain a sum of greckles with each Task, along with an item or something similar. Greckle doors will be inexistant unless really needed, and to illustrate the importance of money, let's take a look at the Knight Plate's price: 500,250 greckles. That's right. Prices are placeholder and may be changed, but with that kind of price I want the player to realise that money indeed is important, even if it weights no score.
Now, you will find keys, potions and often, special items such as Sleeping Bag, Tent and Nice Tent. Keys and potions may be bought from shops, as well as Sleeping Bags, Tents and Nice Tents. Those items, at the cost of several Greckles, can be used anywhere at any time to restore your HP. Depending on the item you use, you can refill 250, 750 or 1500 HP respectively. They will also cost turns, sleeping bags cost 2 turns, tents 3 and nice tents 3 as well. This is to prevent use during boss fights where you fight form 1, then you gotta move to reach the next form and if you stay in the same location for 3 turns you die. You may only carry 3 of each at any given time, this will limit the power-healing through a dungeon. Remember that potions, however rarer as the Task difficulty will become, can and will still be found. I will try to not make any of those items needed at all, only bonuses if you feel like it or need it.
Another different point: World map. Yes, when you leave any important area you will find yourself on the World map! I intend to create a warp system at some point in the future, but maybe not, depending if there would be a severe break of the hold.
ATK and DEF gems will be especially hard to obtain, possibly only when accomplishing some challenges. Maybe I will put some in a shop, but it will then be in limited quantity and it won't be cheap.
Edit: Update! Mount Raazashi now online, along with its first Task. Stay tuned for more, and don't forget to try out the minigame.
Edit: I forgot to mention that downloading the Sandstone room style will give Mount Raazashi a better look. It can be found
here.
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"
Imagination is more important than knowledge."
-Albert Einstein
[Last edited by Fang at 08-31-2009 10:49 PM]