averagemoe
Level: Smiter
Rank Points: 487
Registered: 03-22-2012
IP: Logged
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Re: Wait for no speech (+1)
I just came up with a system that might make this feature feasible. Every time a Speech command is executed during a cut scene, it adds the number of milliseconds in the speech delay to to an invisible countdown variable. On every turn of the cut scene, this countdown will decrease by the current time-per-turn. Executing a Flush Speech command, or ending the cut scene will immediately set it to zero. The wait for no speech command will basically be a command to wait until this countdown is finished.
Normally, I just add all the millisecond numbers together with a calculator, divide by the time-per-turn, and round up. But I do think this feature could be handy in case the cut scene contains conditional dialogue that might alter the length of the speech.
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There are two types of sheep in the world. Those who jump off a bridge when told to, and those who jump off a bridge when told not to. Don't be either.
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