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Caravel Forum : DROD RPG Boards : RPG Architecture : Missiles (Because Doom is just that awesome)
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Monkey
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File: Missiles.drh (9.4 KB)
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File: Missiles.drh (9.4 KB)
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License: Public Domain

File: Missiles.drh (9.4 KB)
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License: Public Domain
icon Missiles (+2)  
They are missiles. In DROD.
Mind exploding in three... two...
*KA-BOOOOOOOOM*

Version 2

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[Last edited by Monkey at 07-02-2009 08:18 AM]
07-01-2009 at 01:24 PM
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Lamkin
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icon Re: Missiles (0)  
The effect would be perfected if the rocket were to somehow blend in with the background tile rather than turning its tile pink, so to speak.

[Last edited by Lamkin at 07-02-2009 05:43 PM]
07-01-2009 at 06:37 PM
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12th Archivist
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icon Re: Missiles (0)  
Awesome. Purely awesome. The best use of scripting ever.

Pretty complicated scripting, though. I can't imagine how you figured that out. Good job!

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07-01-2009 at 07:48 PM
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Monkey
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icon Re: Missiles (0)  
Lamkin wrote:
The effect would be perfected if the rocket were to somehow blend in with the background tile rather than turning its tile pink, so to speak.
Eh? Unless somehow, FF00FF (pure magenta) isn't the transparency color, I dunno... downloading to test. :huh
12th Archivist wrote:
Pretty complicated scripting, though. I can't imagine how you figured that out.
Close examination of the orientation numbers did kinda help there. Also, motivation from the fact that I didn't want missiles (and the missile launcher) to be huge pages of unmanageable 'if' statements. :D

Edit: The missiles have transparency on my machine, so what? -_-

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[Last edited by Monkey at 07-02-2009 04:31 AM]
07-02-2009 at 04:27 AM
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Monkey
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File: NewMissiles.zip (10.5 KB)
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icon Re: Missiles (0)  
Made more futuristic-looking missile launcher, and smaller missiles. No infinite ammo (the amount of missiles you have is _REP), but there's also missile packs (I'm not exactly pleased with how they came out, but whatever). This isn't necessarily an improvement. :P

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[Last edited by Monkey at 07-02-2009 05:20 AM]
07-02-2009 at 04:36 AM
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Lamkin
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icon Re: Missiles (0)  
Monkey wrote:
The missiles have transparency on my machine, so what? -_-
None of the (three) images has transparency on my machine. :?
07-02-2009 at 05:47 AM
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Monkey
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icon Re: Missiles (0)  
Maybe file a bug report then? All three images should give transparency on DROD RPG. :?

Edit: Now a non-sequitur post, because of deleted posts.

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[Last edited by Monkey at 07-05-2009 10:08 AM]
07-02-2009 at 05:50 AM
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Monkey
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icon Re: Missiles (0)  
RPG uses RGB value 255,0,255 to depict transparency for NPCs. Floors, walls, and pits use normal PNG transparency.
That clear things up?

Edit: Now a non-sequitur post, because of deleted posts.

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[Last edited by Monkey at 07-05-2009 10:08 AM]
07-02-2009 at 08:12 AM
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