agaricus5 wrote:
In which case, if you are simulating the actual appearance of the character on a room entry or some other turn 0 condition, isn't playtesting the room going to be sufficient?
Not quite. That's kind of annoying to have to do just to be able to tell apart similar NPCs when editing. I was just thinking that the game already had similar code that could easily be adapted for this purpose.
But I'm feeling pretty stupid right now. Now that I think about it, of course this wouldn't work. After all, there's a pretty vast difference between the running engine of the game and that of the editor. For many reasons (including those you mentioned), the editor can't just run a script. At the very least, it would have to initialize the game, and then it would be just like playtesting.
I feel like such an idiot.
But here's why it didn't occur to me: This was originally going to be a suggestion for adding such functionality to revealed rooms on the minimap. I remembered mrimer rejected the idea, but couldn't remember why. When I finally found that topic, I changed this to be for previews in the editor, but you know what? In my mind, I was still thinking about the minimap.
Just forget I brought this suggestion up.
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[Last edited by Kwakstur at 04-18-2009 09:11 PM]