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×Indeed, the trick is that almost anything you put there makes it impossible, so you're better off leaving it blank.
This is in contrast to the other rooms where you need to work out what you actually need additionally to make the room solvable.
However, I failed at making the room a perfect example of this as some things can still be placed on the checkpoint - e.g. sister green and blue doors, platform, speed potion, crumbly wall...that may be it though.
[I might add in something to eliminate the speed potion solution though]
I was quite pleased with it in the end.
I shall definitely add in some more checkpoints before submitting, thanks.
Edit:
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× Think speed potions are out too. But, rubbish - all the tarstuff mothers, waterskippers, nests, seep and sister targates are in, still some potential changes.
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[Last edited by Jacob at 03-26-2009 10:11 PM]