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Caravel Forum : DROD RPG Boards : RPG Bugs : Yet another ctrl-move deficiency
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Nuntar
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icon Yet another ctrl-move deficiency (0)  
Yes, yes, I know, we spoilt kids are getting to expect ctrl-move to do everything..... still, I think it shouldn't dismiss routes that cross trapdoors when the player is swordless.

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50th Skywatcher
02-02-2009 at 03:08 PM
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mrimer
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icon Re: Yet another ctrl-move deficiency (0)  
Added support for this in rev 136.

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01-20-2016 at 04:38 AM
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kieranmillar
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icon Re: Yet another ctrl-move deficiency (+1)  
Can confirm that in 1.2.3.148 the Ctrl+Move command will consider trapdoors if you are unarmed and dismiss them if you have a sword. :thumbsup
01-24-2016 at 05:26 PM
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Caravel Forum : DROD RPG Boards : RPG Bugs : Yet another ctrl-move deficiency
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