Short answer:
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×Lead the goblins onto the squares that are diagonally adjacent to the orthosquares. Get them in that position when you're on the main diagonal leading out of the chamber.
If you do this in the NW, you don't need any mirrors and that may help you figure out how to set them up in the other chambers.
Longer answer with full explanations:
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×The basic idea here is that you trap the goblins on the tiles that are diagonally adjacent to the orthosquares, using their preferences to make them Wait instead of taking one of the orthogonal tiles. The preference order is N, W, Wait, E, S, NW, NE, SW, SE; however, only the orthogonal directions and Wait are relevant to this puzzle.
The NW is the simplest illustration of the idea. Lead the goblin here:
If you're on a direct diagonal to the SE of the goblin, then the distance to you from the squares to its south or east is the same as the distance to you from the square it's standing on. Since Wait has higher priority than South or East, this means the goblin will stay in place. Once you leave the chamber, the shortest path to you will always go through the diagonal (unless you cut off the pathmap to yourself) so you don't have to deal with that goblin any more.
In the other chambers, the goblin can move North or West, which have higher priority than Wait. So you have to use mirrors to block those options.
One additional trick:
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×You can get all four goblins on the plates at once, but you can also cheat a little by putting a mirror next to one plate and pushing it yourself - you'll be able to reach it on the same turn that the goblins in the other quadrants reach their plates. This lets you kill one goblin and only worry about the other three.