Announcement: Be excellent to each other.


Caravel Forum : DROD RPG Boards : RPG Feature Requests : More versatile _MyColor setting (hue based)
New Topic New Poll Post Reply
Poster Message
Kwakstur
Level: Smiter
Avatar
Rank Points: 384
Registered: 05-05-2006
IP: Logged
icon More versatile _MyColor setting (hue based) (0)  
The unfortunate thing about _MyColor is that the original sprite must have some of the target color in it (RGB-wise) for it to become that color. So, red, blue, and green parts can't change color, and orange, yellow, purple, cyan, and brown parts can only be shifted to favor one of the two colors that make them up.
Only colorless areas have the ability to become any color.

So there's no blue Antlions, or red Goblins, or anything like that. There are things like green Eyes, but they don't look like what you would want. Only roaches and wubbas really benefit from the current system.

On the other hand, if _MyColor were a hue offset, it would be able to let any colored enemy become any color.

____________________________
Also known as ExpHP everywhere else.

[Last edited by Kwakstur at 11-28-2008 09:56 PM]
11-28-2008 at 09:54 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD RPG Boards : RPG Feature Requests : More versatile _MyColor setting (hue based)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.