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Caravel Forum : DROD RPG Boards : RPG Feature Requests : Secret walls
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Nuntar
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icon Secret walls (0)  
I know that secret walls can be abused with judicious use of darkness, but really, when the player can discover them by right-clicking and being told there's a secret wall there, what's the point of having them at all? :( I feel I'm not being trusted to make good use of them....

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50th Skywatcher
11-05-2008 at 11:17 PM
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Someone Else
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icon Re: Secret walls (0)  
So, the feature request is that right-click doesn't tell you that it's secret wall? Because I second the request if that's right.
11-06-2008 at 12:29 AM
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Mechadragon
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icon Re: Secret walls (0)  
Is right-clicking walls meticulously to look for secret walls somehow worse than running your sword along walls meticulously to look for secret walls?
11-06-2008 at 03:41 AM
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Someone Else
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icon Re: Secret walls (0)  
Well, if it's an accident, it just doesn't seem right that you can find a secret wall that you can't normally see until you cut to it. There's a reason it's called "Secret".
11-06-2008 at 04:37 AM
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Mechadragon
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icon Re: Secret walls (0)  
If you see a secret wall crack (and the absence/presence of other cracks) you can usually figure out where it'll lead.
11-06-2008 at 05:03 AM
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Banjooie
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icon Re: Secret walls (0)  
it allows for more aesthetic differences. People chill.
11-06-2008 at 08:05 AM
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Nuntar
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icon Re: Secret walls (0)  
Mechadragon wrote:
Is right-clicking walls meticulously to look for secret walls somehow worse than running your sword along walls meticulously to look for secret walls?
Certainly; it can change your entire decision-making process in a room if you know ahead of time that there's a secret wall in a place you can't yet reach with your sword.

And Banjooie, if you have something you want to communicate, then talking in the same language as the rest of us would help.

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50th Skywatcher
11-06-2008 at 08:46 AM
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reyll3
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icon Re: Secret walls (0)  
im thinking of another secret wall that dissapears on bumping them

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A cat
11-06-2008 at 11:33 AM
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eb0ny
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icon Re: Secret walls (0)  
reyll3 wrote:
im thinking of another secret wall that dissapears on bumping them
They are scriptable.

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11-06-2008 at 11:49 AM
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Dex Stewart
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eb0ny wrote:
reyll3 wrote:
im thinking of another secret wall that dissapears on bumping them
They are scriptable.

How that? (In TCB, I have no problems imagining it in RPG)
11-06-2008 at 01:05 PM
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reyll3
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eb0ny wrote:
reyll3 wrote:
im thinking of another secret wall that dissapears on bumping them
They are scriptable.


I think not...Anyway i couldent script it.

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A cat
11-06-2008 at 01:09 PM
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eb0ny
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icon Re: Secret walls (0)  
Removed holds due to copyright infringement. Sorry, Caravel.

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[Last edited by eb0ny at 11-06-2008 07:42 PM]
11-06-2008 at 03:53 PM
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reyll3
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icon Re: Secret walls (0)  
Im meaning something else. i mean normal walls that dissapear on bump. (like TOTS?)

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A cat
11-06-2008 at 04:19 PM
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Dex Stewart
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eb0ny wrote:
Exactly the same thing done in TCB.

EDIT: Obviously neither of the two is right-click friendly.

And you're sure that neither of the two infringes copyright?
11-06-2008 at 04:28 PM
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eb0ny
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Dex Stewart wrote:
And you're sure that neither of the two infringes copyright?
I do not know, really. If they do, I will put them down and will never do anything like it again.

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11-06-2008 at 06:52 PM
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Dex Stewart
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icon Re: Secret walls (0)  
Well, to the best of my knowledge, a character is not allowed to use a sprite made by Caravel, even in such a context (unmodified, in a DROD room, etc.). I had thought of this method as well.

The method I meant when I meant that it would be possible in DROD RPG is because that engine seems to have a more capable build command. So I figured you could make a totally transparent character, have it wait until player bumps it, then disappear and build normal floor where it was.
11-06-2008 at 07:22 PM
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eb0ny
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Dex Stewart wrote:
The method I meant when I meant that it would be possible in DROD RPG is because that engine seems to have a more capable build command. So I figured you could make a totally transparent character, have it wait until player bumps it, then disappear and build normal floor where it was.
All right, removed my holds. I'll try your approach tomorrow.

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11-06-2008 at 07:43 PM
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eb0ny
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File: Fake secret walls.drh (1.5 KB)
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License: Public Domain
icon Re: Secret walls (+1)  
Fake secret walls in DROD RPG. Now 20% more fake.

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11-07-2008 at 03:41 PM
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reyll3
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icon Re: Secret walls (0)  
Uhm... as i said in a earlier post, i meant bumping into a NORMAL wall removes it,and uncovers a secret path

just like TOTS.

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A cat
11-07-2008 at 04:29 PM
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eb0ny
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reyll3 wrote:
Uhm... as i said in a earlier post, i meant bumping into a NORMAL wall removes it,and uncovers a secret path

just like TOTS.
Modify my example like this:

1) Replace all secret walls that disappear to normal walls.
2) Modify all characters to build floor instead of normal walls.

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11-07-2008 at 05:18 PM
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Sillyman
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icon Re: Secret walls (0)  
Okay, I didn't understand this when it was posted. But yes, I agree that secret walls that are not visible should not be right-clickable. Secret walls that ARE, however, should be...

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FNORD
11-07-2008 at 06:55 PM
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