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Caravel Forum : DROD Boards : Hints and Solutions : Choose Your Adventure. : Stalwarts and Guards : 1 North, 1 West (The stupid stalwart!)
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disoriented
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File: Diso_CYA Stalwarts and Guards 1N1W No luck.demo (1.8 KB)
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License: Public Domain
icon Choose Your Adventure. : Stalwarts and Guards : 1 North, 1 West (0)  
This is my last room on the Stalwarts & Guards level and I'm hitting a brick wall.
Click here to view the secret text
Click here to view the secret text
Click here to view the secret text
Click here to view the secret text

What lynchpin am I missing in this room?

EDIT: After more trial and error, the above strategy worked.

____________________________
34th Skywatcher

[Last edited by disoriented at 10-06-2008 08:39 AM]
10-06-2008 at 08:26 AM
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porcorosso
Level: Delver
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icon Re: Choose Your Adventure. : Stalwarts and Guards : 1 North, 1 West (0)  
quote:
disoriented wrote:
This is my last room on the Stalwarts & Guards level and I'm hitting a brick wall.
Click here to view the secret text
Click here to view the secret text
Click here to view the secret text
Click here to view the secret text

What lynchpin am I missing in this room?

EDIT: After more trial and error, the above strategy worked.



Well I am stuck here same as you and would like that extra help
to get to the solution. what baffles me most , is that I do not understand why the stalwart gets stuck , refusing to kill the penultimate brain (like in your demo) can someone explain this phenomenon ?
11-09-2008 at 12:59 PM
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TFMurphy
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icon Re: Choose Your Adventure. : Stalwarts and Guards : 1 North, 1 West (+1)  
quote:
porcorosso wrote:
Well I am stuck here same as you and would like that extra help
to get to the solution. what baffles me most , is that I do not understand why the stalwart gets stuck , refusing to kill the penultimate brain (like in your demo) can someone explain this phenomenon ?


The reason this occurs is because when a Stalwart decides whether he can reach a particular enemy, he only considers whether the path is possible with his sword facing in its current direction. In this case, the Stalwart sees that the only path available would cause him to blow up a bomb, and he doesn't like that. With no other path available, he just stays put -- he won't try to turn his sword on his own.

So you have two possibilities:

1. Get him to turn his sword.
Click here to view the secret text

2. Use a different path.
Click here to view the secret text


11-09-2008 at 01:07 PM
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Thistle
Level: Roachling
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icon Re: Choose Your Adventure. : Stalwarts and Guards : 1 North, 1 West (0)  
I am confused on how to actually kill the last brain in this room.

Click here to view the secret text


06-01-2018 at 01:56 AM
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Dragon Fogel
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icon Re: Choose Your Adventure. : Stalwarts and Guards : 1 North, 1 West (+1)  
Click here to view the secret text

06-17-2018 at 09:22 PM
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