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Caravel Forum : DROD RPG Boards : RPG Bugs : Shadow fail (Sorry about that title...)
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Briareos
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icon Shadow fail (0)  
As you can see in this image of Rule 7, 2N:

Click here to view the secret text

objects in the shadow are brighter than those not in it (especially the aumtlich beam and Tendry's sword).

Unless light works totally different on the Eighth (and that wouldn't be flawlessly consistent with earlier DRODs) I'd call that a bug... ;)

Another shadow bug I've not depicted here would be shadows cast on platforms staying put for one turn after you moved the platform away from under it.

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[Last edited by Briareos at 09-20-2008 05:13 PM]
09-20-2008 at 05:12 PM
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The Architest
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icon Re: Shadow fail (0)  
Pretty bad graphic "bug"

It might be so that Aumtlich shut he's second eye!
(Aumtlich are such a lazy bums!) ;)
09-20-2008 at 07:39 PM
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mrimer
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icon Re: Shadow fail (0)  
Briareos wrote:
objects in the shadow are brighter than those not in it (especially the aumtlich beam and Tendry's sword).
This is a bug, and I think it exists in 3.x also (though less noticeable, of course), but would seem to require a heavy rewrite to the room graphics engine to fix. So, I'm going to mark it a known issue and leave it as-is for now. When the code is released, if some enterprising soul wants to try to invest the time to fix this, they'll be welcome to it.

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[Last edited by mrimer at 10-25-2008 05:42 AM]
10-25-2008 at 05:42 AM
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Briareos
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icon Re: Shadow fail (0)  
mrimer wrote:
When the code is released, if some enterprising soul wants to try to invest the time to fix this, they'll be welcome to it.
Help! Help! I'm being tempted! :-O

np: The Gasman - RXJ3 (Superlife)

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10-25-2008 at 11:13 AM
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NiroZ
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icon Re: Shadow fail (0)  
Now is the time you mention your looking for an extra coder who takes some initiative mrimer ;)
10-25-2008 at 11:46 AM
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halyavin
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icon Re: Shadow fail (+1)  
This is just HDR at work ;).
10-27-2008 at 06:08 PM
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kieranmillar
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icon Re: Shadow fail (+1)  
While browsing these really old still-marked-as-outstanding bugs I saw that the original issue in this one has been fixed, and swords and other sprites that are in a wall shadow are now darkened correctly.

EXCEPT in testing this I have discovered another related bug, present in both 1.2.3.70 and Steam-beta versions. When you are stepping between tiles, the shadow is not applied during the "tweening" when Tendry walks between tiles. To reproduce, walk along the wall in the shadow with your sword in front of you, the sword will be rendered in full brightness in the frames between steps.
01-03-2016 at 08:14 PM
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mrimer
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kieranmillar wrote:
I have discovered another related bug, present in both 1.2.3.70 and Steam-beta versions. When you are stepping between tiles, the shadow is not applied during the "tweening" when Tendry walks between tiles. To reproduce, walk along the wall in the shadow with your sword in front of you, the sword will be rendered in full brightness in the frames between steps.
Yeah, that was never implemented in the RPG engine. I've migrated support for this from the 5.x engine (rev 88).

I've also migrated support for light and shadow from point light sources being rendered correctly on moving sprites.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
01-06-2016 at 02:42 PM
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kieranmillar
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icon Re: Shadow fail (+2)  
mrimer wrote: Yeah, that was never implemented in the RPG engine. I've migrated support for this from the 5.x engine (rev 88).

This bug appears fixed in Steam beta 1.2.3.89 :thumbsup
mrimer wrote: I've also migrated support for light and shadow from point light sources being rendered correctly on moving sprites.
To be honest I'm not sure what I'm looking for here, but when moving around in a room with a number of point lights and pushing mirrors I didn't notice any problems.
01-06-2016 at 07:53 PM
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