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Caravel Forum : DROD RPG Boards : RPG Feature Requests : Hand Potion
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The Architest
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icon Hand Potion (0)  
You know that you can use Hand Bombs?

How about Hand Potions?

You can pick it up,and you can drink it when you need it!

You cant use it when you are fighting monster :blush
09-13-2008 at 05:59 PM
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slimm tom
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icon Re: Hand Potion (0)  
Fully scriptable already.
09-13-2008 at 06:00 PM
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The Architest
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icon Re: Hand Potion (0)  
Umm..How?


Edit : Thanks!

i havent check out what DROD RPG contains,even Im completed demo in 30-32 minutes :P

[Last edited by The Architest at 09-13-2008 06:08 PM]
09-13-2008 at 06:04 PM
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slimm tom
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icon Re: Hand Potion (0)  
quote:
The Architest wrote:
Umm..How?

Take a look at the scripting help in/game (F1), everything is explained there.
09-13-2008 at 06:06 PM
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Doom
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icon Re: Hand Potion (0)  
You mean like the invisibility and speed potions that are implemented already and can be used whenever you need them?
09-13-2008 at 06:08 PM
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The Architest
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icon Re: Hand Potion (0)  
Doom : Yes,sir!
09-13-2008 at 06:09 PM
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rman
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icon Re: Hand Potion (0)  
So, you pick the invis. or speed potion, and it appears as equipment, then if you need it, you use it.

That's how it works now. What is your request?

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09-13-2008 at 06:39 PM
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Sillyman
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icon Re: Hand Potion (+1)  
And if you want carryable health potions, (the only reason is multipliers), here (note: Not Control-Shift-B-able, because I don't remember the exact commands or vars, and I'm writing this myself, but you should get the idea):

Each use: "Use"
Wait for player to touch me
Become item (Accessory)
Go to Label "End"
Label "Use"
Set Var _myScriptY _Y
Set Var _myScriptX _X
Build (Small/Medium/Large) Potion 0,0
Set Var _myScriptY -9999
Set Var _myScriptX -9999
Label "End"


You might have to step off your square then on again to actually drink it, but it works.

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[Last edited by Sillyman at 09-13-2008 07:21 PM]
09-13-2008 at 07:20 PM
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mrimer
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icon Re: Hand Potion (0)  
Or, you could just boost the player's HP directly when used without actually placing a potion at the player's location. And, don't forget to remove the item from the player's inventory when used up.

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09-14-2008 at 01:02 AM
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Sillyman
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icon Re: Hand Potion (0)  
Are script triggered health boosts affected by multipliers?

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FNORD
09-14-2008 at 03:20 AM
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Monkey
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icon Re: Hand Potion (+1)  
No. You add to _HP.

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lurking
09-14-2008 at 03:59 AM
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Sillyman
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icon Re: Hand Potion (0)  
Then there's no point in having a potion you use later unless you build a normal potion or multiply in the multiplier yourself in the script.

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FNORD
09-14-2008 at 05:26 AM
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Someone Else
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icon Re: Hand Potion (+1)  
There are hot tiles and aumtlich.
09-14-2008 at 07:06 AM
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Sillyman
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icon Re: Hand Potion (0)  
Oh, yeah, them.

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09-14-2008 at 07:29 AM
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