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Caravel Forum : DROD RPG Boards : RPG Bugs : Killing serpent hides burning fuse
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Pekka
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File: Fuse bug.drh (784 bytes)
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icon Killing serpent hides burning fuse (+2)  
Here is a minor cosmetic bug. If you kill a wyrm (or a serpent, as the editor calls it) while a fuse is burning, the fuse will appear to become extinguished. It will, however, continue burning on the next turn. Killing most other kinds of monsters does not cause this.

I have attached a single-room hold that exhibits this feature. To see it, grab the power-ups, start the fuse and then kill both of the big monsters in turn while keeping an eye on the fuse.
09-13-2008 at 05:17 PM
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Briareos
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icon Re: Killing serpent hides burning fuse (0)  
Didn't we have the same problem in "regular" DROD at some point?

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09-13-2008 at 05:30 PM
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mrimer
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icon Re: Killing serpent hides burning fuse (0)  
quote:
Pekka wrote:
Here is a minor cosmetic bug. If you kill a wyrm (or a serpent, as the editor calls it) while a fuse is burning, the fuse will appear to become extinguished. It will, however, continue burning on the next turn. Killing most other kinds of monsters does not cause this.
Thanks for reporting and demoing this bug. I've fixed it for the next build.

Yes, there have been fuse-burning bugs in DROD, but not this one.

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09-13-2008 at 07:36 PM
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