Banjooie wrote:
To be perfectly honest, I totally thought this was Mrimer going 'you know, TotS is totally awesome, let's do that instead.'
But, you know, if some bizarre sequence of events happened that completely made it impossible to make TSS but somehow left it possible to make a completely different game that just happened to line up with what Mrimer was fangushing about earlier, um, okay, sure, why not.
Weirder things have happened.
Warning, this post contains lots of guesses.
Alright, now thats out of the way. If you're reading this and happen to be Banj, you know I already ran this by you (though I don't know what you thought of it, really?). If you're reading this and happen to be Caravel Team, I know you probably aren't going to (and likely can't) say much about this one way or another. If you're not reading this, stop reading now.
This is my reconstruction of why I figure 'some bizarre sequence of events happened that completely made it impossible to make TSS but somehow left it possible to make a completely different game that just happened to line up with what Mrimer was fangushing about earlier' is exactly what happened.
This is guesswork, people, even if I don't remind you of that again. Much of it is based off this:
November 2007 Illumination
Time to tell a third interesting story, which may or may not be true:
Sometime 'several months' before last November, Erik met with GarageGames. Now, he was hoping this would be a chance to try something new. He'd been thinking about a new game concept, and so had Mike, and he was hoping maybe they'd fund one of these new games. Mr. Slam was one, and DROD RPG was the other. As it turned out, GarageGames wanted the established performance of DROD, and weren't willing to test drive anything else. Erik didn't want to let the next DROD game be released exclusively on InstantAction, that just wouldn't be fair to the fans. But this was a good offer, so a side franchise called "
Frogs and Mice"
was concieved.
Meanwhile, Mr. Imer had already begun some preliminary work for DROD RPG, so Mr. Slam got pushed aside, and F&M and RPG were the projects of the day. This wasn't hurting DROD development, because after all, improvements to the F&M engine and/or the RPG engine could be used for The Second Sky. But this also made working on TSS silly until F&M (and the new engine) was done. So work commenced, F&M progressed, RPG progressed and TSS waited for its new, high-horsepower engine.
It's possible GarageGames actually stipulated no work on TSS until F&M was released, but even if they didn't, there wouldn't have been reason to work on it. After all, F&M was funded, and work on F&M would translate to work on TSS. Why work for free when you can work with funding and get exactly the same result?
Eventually, GarageGames decided they didn't want any 2d games flattening their site's tires, and dropped F&M from their lineup. This left F&M's status uncertain while new agreements were being made. With F&M stalled, all work focused on the RPG, and soon it was ready for release.
Now some might say that the fact that the site was called 'InstantAction', not 'InstantPuzzles' or 'InstantSteppingGames' may have been a clue this would happen, but hindsight is, after all, 20/20.
Now, a question: "
What kind of pizza was Mr. Slam and would a conniseur of pizza have found it to be more delicious than Greek Food?"
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Now I will repeatedly apply the happy-face rule"