mrimer wrote:
Zaratustra wrote:
Custom weapons with a script that has an 'End' in it won't work once you leave the room you got them from.
This doesn't sound like a bug...what would you expect?
Uh, for the weapon to keep working as long as you have it in your possession? Am I being unreasonable?
mrimer wrote:
Zaratustra wrote:
In addition, dropped custom weapons behave oddly. Check the annexed hold for details.
Mmm...okay. Would you please give us a rundown of the issue here, though?
Ah, I've been able to get more detail on it. When you swap one of the aforementioned nerfed weapons for another one, it leaves behind a buggy chest.
To simulate the problem:
1) Go to the weapon room (1N1E), touch the northwest wubba.
2) leave the room, enter. The sword becomes +0 ATK and has no abilities.
3) Touch the southwest wubba, leaving a chest.
4) Leave without hitting any roaches and enter again. The chest vanishes.
5) Touch the southeast wubba, leaving another chest.
6) Leave and enter again. The chest vanishes and a ghost Beethro appears.