mrimer wrote:
Jatopian -- in spite of you rising in the griefer ranks, we love you anyway
I am this random person on the Internet who criticizes your magnum opus, and you love me? That's pretty... admirable... I think. If it's true. But the cynic in me thinks you're being flippant.
Also I admit to being overly sarcastic lately, but some of it is simple misunderstanding by Internet Tough Guys...
I must concur that graphics have always been DROD's #1 weak point. And with a trailer, what you get is to see the graphics without actually getting to play the game, so the worst of both worlds, in our case. Our playtesters have said they're impressed by the game play, though, and I think the demo will stand on its own to put this spinoff in a good light. Since this is a new series with fresh gameplay, you might feel again like how you felt when you first played AE (for those of you who picked up DROD at or before that time). And hopefully that's a good thing. I think it will be
I've never really minded the graphics in DROD. I can like simple graphics... what's important is that the graphics are consistent. And a lot of the stuff seems to clash. The lighting aliasing clashes with the grass, the huge fuzzy keys clash with the detailed floor textures... and I wouldn't care so much about things that make it all seem like an abstract puzzle game if it actually
were an abstract puzzle game (though all the tokens in DROD3 still bothered me a bit). But with an RPG, as much as I hate to say this, core gameplay isn't the only factor. Part of a Role Playing Game is
role playing, or at the very least, immersing oneself in a world of fantasy and adventure. One cannot do this if one is constantly noting little inconsistencies, be they in the graphics, the mechanics, or the story... but the graphics especially, if only by sheer virtue of their omnipresence.
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DROD has some really great music.
Make your pressure plates 3.0 style!
DROD architecture idea generator