Announcement: Be excellent to each other.


Caravel Forum : Other Boards : Crystal Shard Games : Questions about Subterra
1
Page 2 of 2
New Topic New Poll Post Reply
Poster Message
The Stew Boy
Level: Master Delver
Rank Points: 247
Registered: 05-10-2005
IP: Logged
icon Re: Questions about Subterra (0)  
Celtic Minstrel wrote:
No, the Subterra logo wall is available in the editor.
If it is, I can't find it.

Edit: Actually, that was a pretty pointless statement, as if it isn't, I still can't find it.

[Last edited by The Stew Boy at 09-14-2008 12:08 PM]
09-14-2008 at 12:08 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Celtic Minstrel
Level: Roachling
Rank Points: 12
Registered: 09-06-2008
IP: Logged
icon Re: Questions about Subterra (0)  
It's in the secret panel – Ctrl-F5. I remember seeing it there.
09-14-2008 at 08:23 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Radiant
Level: Moderator
Avatar
Rank Points: 142
Registered: 02-05-2003
IP: Logged
icon Re: Questions about Subterra (0)  
Celtic Minstrel wrote:
(1)
Is it possible to get these in the editor?
No. I didn't put them in because the editor panel ran out of space, and I didn't think anybody would miss them.

(2)
Does Subterra II support additional levelsets? That is, would Radiant make an expansion set if there were enough levels?
Yes. If I may make a suggestion, try and do something interesting with the Mountain King.


____________________________
= Radiant =

[Last edited by Radiant at 09-14-2008 11:03 PM]
09-14-2008 at 11:03 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
The Stew Boy
Level: Master Delver
Rank Points: 247
Registered: 05-10-2005
IP: Logged
icon Re: Questions about Subterra (0)  
Celtic Minstrel wrote:
It's in the secret panel – Ctrl-F5. I remember seeing it there.
In ST2? It's not there in the current version.
09-14-2008 at 11:53 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Celtic Minstrel
Level: Roachling
Rank Points: 12
Registered: 09-06-2008
IP: Logged
icon Re: Questions about Subterra (0)  
It's in the extreme bottom right... unless you're talking about something different than I am.

And I downloaded it in July or August, so I doubt there's been a new version since then.

Radiant wrote:
Celtic Minstrel wrote:
(1)
Is it possible to get these in the editor?
No. I didn't put them in because the editor panel ran out of space, and I didn't think anybody would miss them.
Well, you could have made another editor panel... but you're right, I doubt many people will miss them.

However, you managed to fit one of them into the Walls panel. Is there any point in having one of them without the rest of the set?

(2)
Does Subterra II support additional levelsets? That is, would Radiant make an expansion set if there were enough levels?
Yes. If I may make a suggestion, try and do something interesting with the Mountain King.
If votes counted, I would vote the Psychiatrist's Office into the expansion set.

I haven't a clue who made that one, but I liked it.

[Last edited by Celtic Minstrel at 09-15-2008 03:38 AM]
09-15-2008 at 03:34 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
The Stew Boy
Level: Master Delver
Rank Points: 247
Registered: 05-10-2005
IP: Logged
icon Re: Questions about Subterra (0)  
Celtic Minstrel wrote:
It's in the extreme bottom right... unless you're talking about something different than I am.
And I downloaded it in July or August, so I doubt there's been a new version since then.
Oh. I just noticed that my version is 1.0 from Dec 30 2006, and the one on the website is 1.3. My apologies.
09-15-2008 at 11:00 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
wonkyth
Level: Goblin
Rank Points: 15
Registered: 06-18-2007
IP: Logged
icon Re: Questions about Subterra (0)  
Nice to see that people are actually caring about ST2 for once.
all thanks to you, Mr. Celtic Minstrel!

and about the mountain king, I have been using him as a way to make invisible switches.

____________________________
"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
09-27-2008 at 12:33 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Celtic Minstrel
Level: Roachling
Rank Points: 12
Registered: 09-06-2008
IP: Logged
icon Re: Questions about Subterra (0)  
How is it my fault people are caring about ST2 now?

Yeah, the mountain king can function a little like the mover...

[Last edited by Celtic Minstrel at 09-28-2008 04:35 AM]
09-27-2008 at 06:01 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Danjen02
Level: Roachling
Avatar
Rank Points: 11
Registered: 11-08-2007
IP: Logged
icon Re: Questions about Subterra (0)  
I don't see why most of the objects in ST1 weren't kept and replaced with "less interesting" ones in ST2. I mean, the game could have had about 3 pages of the first set and most of the second one's set, right?

____________________________
SubTerra
- Ultimate rank
- 2009 level design contest, 2nd place
09-27-2008 at 06:42 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Radiant
Level: Moderator
Avatar
Rank Points: 142
Registered: 02-05-2003
IP: Logged
icon Re: Questions about Subterra (0)  
Danjen02 wrote:
I mean, the game could have had about 3 pages of the first set and most of the second one's set, right?
The point is that ST2 is not ST1.

____________________________
= Radiant =
09-27-2008 at 06:48 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
Danjen02
Level: Roachling
Avatar
Rank Points: 11
Registered: 11-08-2007
IP: Logged
icon Re: Questions about Subterra (0)  
While that's true, it just seems like a lot of the objects share the same mechanic. For instace, the wires are cool, but they take up 11 or 12 slots; or theres the 4 different portals in 8 slots. It feels like mechanics got stretched out a lot, displacing some of the other ones (like those Ice Blocks).

____________________________
SubTerra
- Ultimate rank
- 2009 level design contest, 2nd place
09-27-2008 at 07:01 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
The Stew Boy
Level: Master Delver
Rank Points: 247
Registered: 05-10-2005
IP: Logged
icon Re: Questions about Subterra (0)  
The key blocks act like Ice Blocks.
And anyway, the new objects in ST2 make for new and different puzzles than ST1. To include the best of both worlds would require at least 9 object pages.
09-28-2008 at 12:00 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
wonkyth
Level: Goblin
Rank Points: 15
Registered: 06-18-2007
IP: Logged
icon Re: Questions about Subterra (0)  
Which would be nice, but not much point.

____________________________
"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
09-30-2008 at 11:24 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
1
Page 2 of 2
New Topic New Poll Post Reply
Caravel Forum : Other Boards : Crystal Shard Games : Questions about Subterra
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.