I like TCB. I assume that you guys like it too, otherwise you wouldn't be here. So, there are a few reasons as to why. Here are some now:
New elements are good - I had a fun time learning about hot tiles, adders, new player roles, the S.A.B.E.R.S. system, all that stuff
Named Levels - none of this Seventeenth Floor, Eighth Level, Twenty Ninth Catastrophe, those guys don't describe much other than the torturous level you're on, and will be advancing upon.
EPIC epic storyline - such power! I thought I knew what was going to happen, then it just surprised me. It is good!
AWESOME puzzles - King Dugan's was fun, but some of the puzzles looked like a bit of a quick slapstick because there were no great ideas (no offense Erik, I still like it). But now, the puzzles are intuitive and creative, at least most of them. I shall never get past the rudeness of River Dugan.
Amazing scripting abilities - Cut scenes, an awesome idea. You can convey much more without the player interrupting it. Also, the idea of different player roles was a good one.
Just Plain Fun - Lots of humor in the game! That's very good in a game.
And those are the reasons why I like TCB. You should share your reasons of why, assuming you like it, and if not, assuming you're still here.
____________________________
You guys like DROD, eh?
Test out my hold currently in
architecture:
[url=http://forum.caravelgames.com/
viewtopic.php?TopicID=26578]Spike
Pit